I did some experiments on SiSi yesterday: unless I did something really wrong, webbing freighters to slingshot them is going to be a thing of the past. Even under ideal circumstances (freighter aligned at stand-still, double-web), I could shave off only 2 seconds of the 44 second acceleration time, if that much.
2.) The web-to-warp trick requires the freighter to be moving BEFORE you web it. See, to enter warp you must be moving at 75% of your max speed while aligned to your destination. It takes 44s or such for a freighter to accelerate to 75% of its max velocity under normal circumstances. The trick gets the freighter into warp much, much quicker, because it starts to accelerate and reaches say 10 m/s of its 100 m/s fairly quickly (say 8 s). It is at this point that you apply 2x webs to reduce its max speed from 100 m/s to 12 m/s. Since 10 m/s more than 75% of 12 m/s, the freighter instantly warps.
That is something I actually did not know, that the freighter had to be moving before it is being webbed - mostly because I never had a chance to try it the other way around,and it's not how I expected the math to be implemented. I should have continued my initial experiments where I webbed a moving freighter (which had roused my suspicion in the first place).
I do know that immobile ships aren't aligned, but I wanted to be sure that that hadn't been quietly changed underneath my feet.
So I went back and redid my experiments with webbing a moving freighter, and much to the delight of my industrial alt, you were right. I did measure a slight slow-down in the sling shot (13 seconds vs the current 10 seconds), but it's hardly game changing.
Sometimes it's good to be publicly wrong
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Greygal> I am getting bored. Let’s do this.