By the way, I love the warp acceleration change.
I completely, completely agree... Inty pilots and "fast tackle" will be much easier to separate from there gang now, and be much more susceptible to counter attacks!!!
Posted 27 September 2013 - 07:47 PM
By the way, I love the warp acceleration change.
I completely, completely agree... Inty pilots and "fast tackle" will be much easier to separate from there gang now, and be much more susceptible to counter attacks!!!
Posted 27 September 2013 - 08:14 PM
Me too. Also, "very small cargo bays" renamed to "nanite paste bay" - just watch and see.
Posted 27 September 2013 - 08:39 PM
Me too. Also, "very small cargo bays" renamed to "nanite paste bay" - just watch and see.
But.. but... my cap booster charges for the MASB on the Stiletto!
Posted 27 September 2013 - 08:47 PM
Me too. Also, "very small cargo bays" renamed to "nanite paste bay" - just watch and see.
But.. but... my cap booster charges for the MASB on the Stiletto!
My luminous golden pod will barely fit as it stands... Figure you keep the boosters that fit in the mod and the ammo barrage that loads into the autocannons
Posted 27 September 2013 - 10:07 PM
Posted 27 September 2013 - 10:31 PM
Ratters definitely won't be thinking nullified inties result in 0.0 becoming a safer place.
Faster warping inties to boot...
I agree that it makes hunting ratters a little easier, as bubble farms on gates no longer helps them from interceptors. However, I prefer the "ratter" that bubble wraps the gate to "get safe" rather than the inty pilot that can warp gate to gate with safe-easy nullsec travel.
Posted 27 September 2013 - 11:13 PM
( a ) Siphon Unit: allows you to steal resources from starbases (like moon mining and reactions.) Anchors outside the starbase and anyone can take from it.
I'm glad to see the above implemented. I always wonder if F&I ideas get noticed by devs, and this makes me think it does:
Granted, it's not exactly a unique idea... but I spammed it around a bit as a way for locals to harass "long distance overlords" that attempt to cartel moongoo from long distance.
Posted 28 September 2013 - 03:40 AM
Posted 28 September 2013 - 01:00 PM
Nice try on eve-o Gizz re nullified inties, seems like we're in the minority given the hostile fire you took.
Ah well at least we can say "told you so" in the months to come before CCP rollback this change - which they will as they haven't thought it through.
Posted 28 September 2013 - 01:49 PM
Nice try on eve-o Gizz re nullified inties, seems like we're in the minority given the hostile fire you took.
Ah well at least we can say "told you so" in the months to come before CCP rollback this change - which they will as they haven't thought it through.
If they want nullified inties they should be "Tech 3" and cost 100m isk. They should still be able to be killed with a well piloted T1 frigate.
Posted 28 September 2013 - 03:06 PM
Tbh, you could diversify the lineup a bit.
Fleet inties could get the nullification thing, while the current combat inties instead get a 50% reduction to EWAR effects. Both get point range.
One can follow fleets very quickly an be an unimpeded nullsec scout, while the other gets a bonus that helps it survive under fire.
Imagine a Taranis that could only be webbed down to 2500m/s even with three 90% webs on it.
Fleet inties get:
Role bonus: Inderdiction nullified
Interceptor skill: MWD sig bloom reduction
Interceptor skill: Point range
Frig skill: Some weapon bonuses
Combat inties get:
Role bonus: 50% reduction to incoming EWAR effectiveness (at least webs and paints)
Interceptor skill: MWD sig bloom reduction
Interceptor skill: Point range.
Frig skill: Some weapon bonuses.
Would diversify the lines significantly, while making both very very good tacklers and still give the combat lineup a way to be effective in a 1v1 environment (range control).
Posted 28 September 2013 - 03:16 PM
To be frank I think they should leave inties alone until the warp acceleration change is made first.
I think that will be a big enough game-changer for inties/dictors without also messing with stats/etc at the same time.
Then again maybe there is method in the madness and they're putting the nullifier in to compensate for the warp acceleration change. Essentially dumbing down the skirmish/scout role for all those "leet" inty pilots who will otherwise die in bubbles due to underestimating how fast they can get ahead of fleet.
I guess we'll just have to wait and see...
Posted 28 September 2013 - 04:12 PM
Tbh, you could diversify the lineup a bit.
Fleet inties could get the nullification thing, while the current combat inties instead get a 50% reduction to EWAR effects. Both get point range.
One can follow fleets very quickly an be an unimpeded nullsec scout, while the other gets a bonus that helps it survive under fire.
Imagine a Taranis that could only be webbed down to 2500m/s even with three 90% webs on it.
Fleet inties get:
Role bonus: Inderdiction nullified
Interceptor skill: MWD sig bloom reduction
Interceptor skill: Point range
Frig skill: Some weapon bonuses
Combat inties get:
Role bonus: 50% reduction to incoming EWAR effectiveness (at least webs and paints)
Interceptor skill: MWD sig bloom reduction
Interceptor skill: Point range.
Frig skill: Some weapon bonuses.
Would diversify the lines significantly, while making both very very good tacklers and still give the combat lineup a way to be effective in a 1v1 environment (range control).
I LIKE it...!
In wildness is the preservation of the world,
so seek the wolf in thyself
Posted 29 September 2013 - 12:43 AM
Honestly, I think I like the change;
I've only thought of the advantages so far though...
Posted 01 October 2013 - 06:57 PM
If Solo ratters or null bears are your pray then the combat inty really needs the nullification too. Although we don't see it in npc null too often sov null is full of back end systems were null bears think it is safe to just bubble wrap their gates and print isk. Having the interdiction nullifier does open up some new possibilities on killing these guys and this will be further improved by the warp speed acceleration. I wonder if punting inties will also be quicker.
Still it seems to me it is a typical ccp fix to change some other part of the game rather than deal with the problems with bubble mechanics and risk piddling in people's chips. I am sure we'll make the most out of it. [Redacted]
Posted 01 October 2013 - 07:29 PM
If Solo ratters or null bears are your pray then the combat inty really needs the nullification too. Although we don't see it in npc null too often sov null is full of back end systems were null bears think it is safe to just bubble wrap their gates and print isk. Having the interdiction nullifier does open up some new possibilities on killing these guys and this will be further improved by the warp speed acceleration. I wonder if punting inties will also be quicker.
Still it seems to me it is a typical ccp fix to change some other part of the game rather than deal with the problems with bubble mechanics and risk piddling in people's chips. I am sure we'll make the most out of it. Probably be worth loading up stations in syndicate with travel inties to ease reshipping for us and maybe put some on the market too. Peeps will be desperate and buy them to scarper away in their expensive pods after a fight.
The more I think about it, nullified interceptors are in many ways a reasonable answer to AFK cloaking. If you can enter a system and warp to an anomaly fast enough to get tackle on ratters/miners, then you almost don't need to "afk cloak".
Posted 01 October 2013 - 08:25 PM
I personally like the Gunnery Tiericide
http://community.eve...icate-overhaul/
No more need to Level 4 skill weapon specializatons that you don't wish to use. Finally i may skill for a Oracle
Posted 01 October 2013 - 10:16 PM
I'm pretty excited about the gunnery tiercide and can see quite a few bitter vets being... well, bitter about it.
Posted 02 October 2013 - 01:49 AM
Posted 02 October 2013 - 02:05 AM
Nice find, Quest. Adding it now.
I'm getting more and more excited about these ships.
Posted 02 October 2013 - 02:57 AM
Yeah same here, I want one (or five)!
Posted 02 October 2013 - 04:56 AM
Must... have... Sisters of EVE ships!!! Since everyone probably wants them, could make alot of money straight away if you could get the BPCs!
Posted 02 October 2013 - 07:32 PM
Updates:
Posted 02 October 2013 - 07:48 PM
SOE cruisers look crazy hot - why oh why did they not include these in the 10-year pack??
Posted 02 October 2013 - 08:06 PM
Must... have... Sisters of EVE ships!!! Since everyone probably wants them, could make alot of money straight away if you could get the BPCs!