I'm surprised about the multispecs and lack of a prop mod. Also, if you're not planning on overheating you're got 4 mods for ECM strength. If you ARE overheating, you've just stacked yourself to 5 (for ECM strength, OH stacks with modules, sadly). Add the low jam strength for multispecs and the fact that we'll have a bunch of jamming boats and you might as well run racials. Furthermore, the multispecs draw 4x the cap and sport 1/4th the optimal range. It sounds like we're going to have the support structure in place to try to stay at standoff ranges, so if you use multispecs you'll need to warp into the phonebooth to have any effect.
Also some recommendations for ECM:
'Hypnos' SDA are virtually always cheaper than SDAII, with the exact same specs.
The M4 jammers are virtually always MORE expensive than their T2 counterparts, for the exact same specs but take less to repair heat damage.
I'll post my fit later, I'm on the wrong computer...
On a more positive note, I'm putting you down for ECM squad!
You're quite right. Changing out the Multis for some racials. I'll bring a complete load of racials (4 of each type) and you can balance me out to whatever you need.
*kicks self for not applying hydra to the EWAR-specific as well as fighting-loadout.