47 Vengeances (based on post volume)
LOL!
How about we just all go in dual-rep Vengeance with cap transfer mods instead of nos - might not kill a lot but we'd be bloody annoying to kill
You look like you're going to become a good XO John.
Posted 01 October 2011 - 05:10 PM
47 Vengeances (based on post volume)
Posted 01 October 2011 - 05:22 PM
My super sekrit RvB alt informed me we'll be shooting at RvB too so I'll prolly need to bring more then one ship anyway, I'll see.
If there is a frigate fight occurring then dedicated ECM boats probably won't be that great. Might want a shedload of webs/scrams for that.
Posted 01 October 2011 - 05:55 PM
Posted 01 October 2011 - 05:58 PM
Qué? That advice seems highly questionable. A few ECM boats with minmatar jammers would be AWESOME. (Maybe 1 dedicated counter-jammer with caldari jammers.) The rest fitting tank/gank and a track if you have room.
Posted 01 October 2011 - 07:01 PM
Well you guys have done more of these than me, but the first massive frigate brawl ended up finished pretty damn fast. Like I said its been a while.
Posted 01 October 2011 - 07:53 PM
Posted 01 October 2011 - 08:46 PM
Well to be pedantic in your example I gain much the same as you - probably a bit more if I can slow you by 60% with a normal web.
I'm just not sure dedicated ecm is right for a frigate brawl unless its going in at the same time. 1v1 frigate fights rarely last 30 seconds, so even half a squad hitting the same target is going to reduce that to about 10 secs max.
Posted 02 October 2011 - 08:52 AM
Alumnus of
| BASIC | WOLFPACKS | COVOPS | ADVANCED | FLYBYS | STEALTH BOMBERS |
Fun Stuff
| Rell's Reunion | Suicide Dessies | Night of the Living Dramiels |
Posted 03 October 2011 - 05:05 AM
Posted 03 October 2011 - 06:24 AM
very nice fit. Bring defender missiles as well against those pesky Draeks and volunteer to fly skirmish/with the bait squad.I was thinking about bringing this for some fast tackle.
[Stiletto, Fast Tackler]
...
Posted 03 October 2011 - 07:51 AM
Posted 03 October 2011 - 01:18 PM
Posted 03 October 2011 - 02:06 PM
a fishing stiletto? nice idea... not the point of the rocket launcher in this fit though. I don't think i've ever dealt any damage to any of the ships i've tackled it's just not your job. Your job is to point them, and not let them go whatever happens, until the fleet arrives. I keep Defenders in mine so I'm ready for Draekes and Tengus, and only very rarely switch to damage rockets when I need to kill drones (doesn't happen very often, usually you can just tank them and ignore them).
Posted 03 October 2011 - 02:38 PM
very nice fit. Bring defender missiles as well against those pesky Draeks and volunteer to fly skirmish/with the bait squad.
Edit: this is my fit - except I fit an overdrive instead of the nano - you don't really need more agility and also the nano reduces your structure hitpoints. not a big deal but still.
Posted 05 October 2011 - 03:32 AM
Posted 05 October 2011 - 04:27 AM
"The nation that draws too great a distinction between its scholars and its warriors will have its thinking done by cowards, and its fighting done by fools." - attr. Thucydides
BASIC 110805 | WOLFPACKS 110917
Posted 05 October 2011 - 06:43 AM
Posted 05 October 2011 - 06:47 AM
Posted 05 October 2011 - 07:48 AM
Looking good now, much better than your first fit
Carefully manage your cap (once the boosters are gone the 2nd repper is not much use anymore). I'd probably fit a trimark as well so you have some buffer that your reppers can work one, but thats just me.
Posted 05 October 2011 - 04:25 PM
I'll be bringing a Kitsune as well. If that gets trashed, then likely I'll switch to a Rifter.
Current fit is:
Highs:
- 3 Malkuth Standard Missile racks
Mids:
- Sensor Booster II
- 4 Hypnos Multispectral jammers
Lows:
- 2 Signal Distortion Amplifier IIs
Rigs:
- 2 Small Particle Dispersion Augmentor I
Posted 05 October 2011 - 06:35 PM
Posted 05 October 2011 - 09:18 PM
Posted 06 October 2011 - 05:15 PM
Posted 06 October 2011 - 05:52 PM
I wouldn't bother with Gallente jams if we're all in frigates. Should be enough tracks around to deal with those (assuming people remember to switch script to range).
Amarr. You know I can't think of the last time a jam on an Amarr ship benefited me but I don't do fleets much. I'm not being critical, just musing.
Minnie yes, nice and easy given sensor strength.
Caldari - absolutely, but being hyper-critical damps would be better than jams to counter Caldari in a frigate fight.
Posted 06 October 2011 - 07:46 PM
I wouldn't bother with Gallente jams if we're all in frigates. Should be enough tracks around to deal with those (assuming people remember to switch script to range).
Amarr. You know I can't think of the last time a jam on an Amarr ship benefited me but I don't do fleets much. I'm not being critical, just musing.
Minnie yes, nice and easy given sensor strength.
Caldari - absolutely, but being hyper-critical damps would be better than jams to counter Caldari in a frigate fight.
Just musing here too, continuing the discussion, not trying to pick apart your points. You have much much more experience than I do, and I'm just trying to focus on one aspect and do well at it.
Not all Gallente ships derive their threat from their turrets. Logistics, EWAR, Recons, Interceptors spring to mind. Not all are typically fielded but I have seen some over the past year in roams.
Amarr, same argument kind of. Plus they strike me as high-DPS and tanky. Jamming puts them nicely in queue and nullifies DPS while the FC tackles glass cannons, force multipliers, tackle, whatever. I kind of get the impression that beast tanks get slotted low on the priority list for the FC.
Minmatar: PvP flavor of the decade, no argument.
Caldari: can you elaborate? Are you assuming that the enemy will be kind enough to bring frigates? Not sure if you're talking about arranged frig vs. frig battle or general roam. And are you talking about exploiting a racially-weak scan res or targeting range? I also stand by my argument that if anyone deserves to be jamming, it's us. Let them bring Griffins, Kitsunes, Blackbirds, Rooks, and Falcons. We will jam them into oblivion. Drakes deserve a special note: plenty of them, and I feel the same way about them as Amarr. Very tanky, and jamming them allows any havoc they can cause to be negated while the FC works his way down to them.