[AAR] June 28, Wolfpacks L-TS8S
#1
Posted 28 June 2009 - 07:42 AM
WolfPacks class incounter in L-TS8S.
Dessies V BattleShips. ( Alliance DarkSide)
Pilots:
The Class
Report:
Fleet warped down to gate in X-7 where everyone jumped in. Using the Co-Ops pilot as a TAM and several people burning out to them the Battle was on.
An interdiction bubble was dropped on the 2 Battleships to start with, and soon we had more battleships warp in to re-enforce them.
The struggle that took place was one that had to be experienced to have a full appreciation for. At the start the swarm of drones released was of concern, plus I had spotted a few sentry drones that they had already placed. Damps, Tracks, Scrams and Webs were dished out like candy in a school yard. 3 Targets had been called: 2 Dominix and an Armageddon. Because we had a leak in Intel, I found myself (as the FC) being targeted and scrammed in short order, but despite this I did manage to stay in the fight long enough to see at least 2 of the Battleships go down. I soon found myself in a Pod, and to true Agony style LtCol Laurentius stepped up and took the reins, taking the fleet in tow. Without a hitch I heard the targets being called and the fight was going strong. Laurentius soon found that he was a primary and had to leave the fight. As he found himself warp a 3rd brave soul stepped up and continued calling. Soon LtCol Laurentius was back, but this was a short lived return.
In the end there were 6 Battleship wrecks from DarkSide spread across the field and a handful of Destroyer wrecks that laid in the stillness of space. When I found myself in the system we set on them with a vengeance, collecting various modules to be used on ships in the future, for even more glory in combat.
Having heard that the gate back to X-7 was been held by an ever growing number of enemy ships the retreat back to X-7 was taken through the neighbouring side systems.
This was a definite highlight of the roam. After that it was found that the enemy forces were in such an array of ships that it boggled the mind, considering that our fleet which had a total value of no more than of 300M ISK was so deserving of the lavish amounts of attention and effort the opposition was investing.
Results:
5 BattleShips, all within 6 Min. Not counting the rest killed in system after.
Kills = 7 ( 598.8 M) no pods added.
Losses = 24
Recommendations:
Don't shoot the Wreck.
Zealot
Head count for the class at a end of what can be called a trying experince.
16 Kills.
6 BattleShips, 4 Stealth Bombers, 2 light Interdictors, 3 Heavy Assults and a frigate.
Anne Bonney, a notorious pirate in her own right, told her husband, Calico Jack Bonney, as he was captured by pirate hunters,
“if you'd have fought like a man you needn't hang like a dog”.
Done some class's
#2
Posted 28 June 2009 - 03:01 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?195531]ADVANCED HSSR -0805102300[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED - 0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS - 2802091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?110563]PVP-BASIC - 1402080200[/link]
#3
Posted 28 June 2009 - 03:14 PM
Recommendations:
Don't shoot the Wreck.
Zealot
Indeed...
Maybe there should be a rule about loot? I speak for myself but I believe others may think the same, have a rule about someone from Agony to loot the wrecks, whatever is in the wrecks goes to Agony, this way no one has to even have wrecks in the overview...
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS - 200906271800[/link]
#4
Posted 29 June 2009 - 07:20 AM
Wow my classes were so long ago the link stopped working. Look I took a bunch of them ok? It was a long time ago. Just trust me on it.
Radioactive cats have 18 half lives. (Unless in a box, in which case they have half a chance of having no half lives.)
#5
Posted 29 June 2009 - 07:31 AM
BASIC-1901081800WOLFPACKS-020220081900COVOPS-200906271800ADVANCED-200907251800
#6
Posted 29 June 2009 - 07:45 AM
#7
Posted 29 June 2009 - 07:49 AM
[link=http://www.agony-unleashed.com///e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS-200906271800[/link]
#8
Posted 29 June 2009 - 08:10 AM
Includeding a flycatcher , Ishtar ect..
Didn't add them in as they where after that main battle by a 4 minutes after the last Battleship went pop.
This was just the Fremen Sietch guys I made the AAR for.
Ishtar (Heavy assault) = 264.2 M
Kestrel = 3.3 M
Purifier (Covert ops) = 45.5 M
Flycatcher (Interdictor) = 84.7 M
Nemesis (Covert ops) = 76.7 M
So another 474.4 M ISK on there side over the next 12 minutes in the same system at the gate. :amazed:
Anne Bonney, a notorious pirate in her own right, told her husband, Calico Jack Bonney, as he was captured by pirate hunters,
“if you'd have fought like a man you needn't hang like a dog”.
Done some class's
#10
Posted 30 June 2009 - 07:34 AM
#11
Posted 30 June 2009 - 02:08 PM
BASIC - 0612082100 | WOLFPACKS - 2802091800 | ADVANCED - 0404091800
COVOPS - 1804090001 | FC BASIC - 20091114 | The FC's Eyes in PVP - 20101605
ADVANCED HSSR - 1807102100 | SKIRMISH-20110129 | FLYBYS - 20110212
BOMBERS - 20110402
#12
Posted 30 June 2009 - 05:38 PM
#13
Posted 30 June 2009 - 06:10 PM
To exit from this mode, just click the activated (flashing) weapon modules again to deactivate them.
Or click a distant object such as a gate or planet (on your overview is fine).
#14
Posted 30 June 2009 - 06:12 PM
BASIC - 0612082100 | WOLFPACKS - 2802091800 | ADVANCED - 0404091800
COVOPS - 1804090001 | FC BASIC - 20091114 | The FC's Eyes in PVP - 20101605
ADVANCED HSSR - 1807102100 | SKIRMISH-20110129 | FLYBYS - 20110212
BOMBERS - 20110402
#15
Posted 30 June 2009 - 11:40 PM
edit: This is NOT a very safe way to use your weapons in hi-sec especially. If you end up clicking something by mistake, you WILL lock and you WILL fire on the target.
I thought it will give you that "proceed with dangerous action" dialog if you're about to fire at something Concord-protected. Might need to doublecheck though