[FEEDBACK] PVP-BASIC 23 May 2009
#1
Posted 24 May 2009 - 12:49 AM
#2
Posted 24 May 2009 - 03:00 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?129615]WOLFPACKS-3005090030[/link]
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?137880]ADVANCED-200907251800[/link]
#3
Posted 24 May 2009 - 03:02 AM
ADVANCED-200907251800
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?129615]WOLFPACKS-3005090030[/link]
#4
Posted 24 May 2009 - 03:02 AM
#5
Posted 24 May 2009 - 03:05 AM
#6
Posted 24 May 2009 - 03:09 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?129615]WOLFPACKS-3005090030[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?137880]PVP-ADVANCED-200907251800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?162904]FC BASIC-20091114[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?160532]Skrewed's Revenge[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?195531]ADVANCED HSSR -0805102300[/link]
#7
Posted 24 May 2009 - 03:10 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS - 200906271800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?185995]ADVANCED-2603102400[/link]
#8
Posted 24 May 2009 - 03:16 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS-200906271800[/link]
#9
Posted 24 May 2009 - 03:22 AM
WOLFPACKS-20090627 | FLYBYS-20110212
ADVANCED-20090725
#10
Posted 24 May 2009 - 03:38 AM
#11
Posted 24 May 2009 - 03:52 AM
[link=http://www.agony-unleashed.com///e107_plugins/forum/forum_viewtopic.php?129615]WOLFPACKS-3005090030[/link]
#12
Posted 24 May 2009 - 04:36 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?126760]BASIC - 2305091800 23 may 2009[/link]
#13
Posted 24 May 2009 - 07:49 AM
A few things in wiki might need to be checked for being up to date, and during the lecture the instructor was speaking a tad too fast for my tastes - though i'm not a native speaker, so maybe it's just me. One or two questions in the class were a bit ambiguous...
But those are just fine points. The main complaint is that the class it too damn rare, and too damn hard to get into
Actually, the signup process could use the most improvement. Moderately simple automated interface for it would be ideal. And it would be kinda nice to see enrollment confirmation sooner (at least for this class, the general feeling was lack of certainty on whether the class will even happen).
#14
Posted 24 May 2009 - 08:49 AM
#15
Posted 24 May 2009 - 08:55 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?126760.0]PVP BASIC - 0523091800[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115306]WOLFPACKS-200906271800[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?237085]ADVANCED-20110102
[/link]
#16
Posted 24 May 2009 - 10:29 AM
#17
Posted 24 May 2009 - 11:07 AM
#18
Posted 24 May 2009 - 12:15 PM
[link=http://www.agony-unleashed.com/index.php?/topic/5671-closed-pvp-wolfpacks-30th-may-0030-evt-0030-gmt/]Wolfpacks - 30/05/09[/link]
#19
Posted 24 May 2009 - 12:59 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPAKCS - 2706091800[/link]
#20
Posted 24 May 2009 - 02:21 PM
MORAL, adj. Conforming to a local and mutable standard of right. Having the quality of general expediency.
#21
Posted 24 May 2009 - 03:28 PM
#22
Posted 24 May 2009 - 04:51 PM
#23
Posted 24 May 2009 - 06:29 PM
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?157432]WOLFPACKS - 200910242300[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?185995.0]ADVANCED-2603102400[/link]
#24
Posted 24 May 2009 - 06:38 PM
Excellent class! Thanks to everybody who contributed his time and effort to teach us in the theoretical and practical part. Dr Oozy, SkrewedUp, Tokatu, Caldak and of course the skirmishers and CovOp pilots who made it possible for us to shot at something. Special Kudos for putting up with the gate bug! I expected that the roam would be cut short because of it, but apparently I completely misjudged the dedication and blood thirst of AU.
Two minor remarks:
1) I found some of the content in the theoretical part redundant to the reading material that we were provided with before the class but that is probably intended.
2) The only problem I had during the roam was to warp to somebody that was not in my watch list. Might be worth asking people to x-up in fleet (maybe even with the number of km to warp to) so the gang can right-click the name instead of going through the whole fleet roster.
Thanks again, I am looking forward to flying with you again!
Kas
Awsome class! Despite the dawm gate bug we still got kills. I agree with Kas here on the second remarkt. It was hard for me to sometimes warp to certain ppl during fast combat. Tried finding them in the fleet list, but it was kinda hard. So perhaps make sure that the names of the recon/tacklers are in everybody's watchlist before you start roaming 0.0. Then again if we wouldn't have lost so many members constantly because of this bug, I guess there would have been alot more fleet warping.
But compliments on the class, great theoratical setup, very clear.
- Stok
BASIC-2305091800 | WOLFPACKS-200906271800 | ADVANCED-200907251800
#25
Posted 24 May 2009 - 06:49 PM
The only thing I think could be expanded upon would be overview settings. I understand you could do a class on it by itself, but I still think a little more time could have been spent on that section.
Overview settings could be its own 2 hour seminar. We are tossing around some ideas about how to fill that a bit better and we are updating our wiki articles on overview settings right now too. Now that you can import/export overview settings there's the possibility for us to make a set of overview settings you could just import. The problem tends to be that they are very individual and getting more than say 2-3 agony members to even agree on them might be pushing it.
A few things in wiki might need to be checked for being up to date, and during the lecture the instructor was speaking a tad too fast for my tastes - though i'm not a native speaker, so maybe it's just me. One or two questions in the class were a bit ambiguous...
But those are just fine points. The main complaint is that the class it too damn rare, and too damn hard to get into
Actually, the signup process could use the most improvement. Moderately simple automated interface for it would be ideal. And it would be kinda nice to see enrollment confirmation sooner (at least for this class, the general feeling was lack of certainty on whether the class will even happen).
Wiki is undergoing a complete reveiw and overhaul right now. Caldak does talk a bit fast BUT I've not met but 1 maybe 2 FC's that didn't when presented with such a rapid stream of targets. Last nights roam didn't seem to have many slow spots. The enrollment confirmation/processing was a bit slow on our part, we usually are a little quicker about it but things like the wallet api not working (and still not working) make it a much slower process.
3) Directional scanning was pretty good. I was going to make this suggestion last night but thought it'd be better here. Most people will have mice with multiple buttons and in general their driver software will allow you to assign actions to the buttons. Now (on MS mice anyway) one of the options is "Precision Booster" which basically allows you to move the mouse a LOT more accurately but a LOT slower too. This is ideal for 5 degree scans where you basically have to overlay your ship box on the object of interest. A word of warning though - I initially used the middle button to toggle this on/off but even with Eve voice turned off and nothing assigned to middle button in-game it didn't work well. I use one of the thumb buttons now to toggle it on/off. I recommend people give this a try;
I like this, gonna have to find that in my mouse setup. But normally, I'll not go below 15 degrees, trying to get stuff down to 5 for me is just too slow. (I'm not the fastest scanning person either.)
I didn't go on the roam but listened on vent. I'm not sure if I should admit that this was the first time Caldak had FC'd a class before. He's somewhat legendary inside Agony for his epic 50+ systems each way roams. Given the gate bug I also noticed he kept his tactics fairly simple. He did a great job, I'm not sure many people could have remained that calm and focus with that bug. And Alar and that Eagle....Dr Oozy seems to be a devil for the details and his co-instructors backed him up in their area's very well; Caldak seems to be that kind of 'inglorious basterd' FC that you dont want to have on your tail very often, he is a superb tactical thinker and displays a huge amount of situational awareness that most of us could only dream about. The rest of the gang on the practical did well to put up with this crappy gate bug and honestly, it didnt really bother me too much. A special word to Mr Darkwind - general of the sneaky SOB's, if I ever see you on local, I is running for hisec!
One minor note is that the FC and one of the scouts came over vent a bit quiet and I had to adjust my vent settings for them during the romp. A five minute or so period where the people we really need to here could just talk while everyone adjusts their settings before the romp might be useful.
Thillery, did you do the vent adjustments mentioned in our articles? I personally set my gain at 0-2 instead of -7 and I find I seldom have to adjust people's volumes.
Two minor remarks:
1) I found some of the content in the theoretical part redundant to the reading material that we were provided with before the class but that is probably intended.
2) The only problem I had during the roam was to warp to somebody that was not in my watch list. Might be worth asking people to x-up in fleet (maybe even with the number of km to warp to) so the gang can right-click the name instead of going through the whole fleet roster.
Kas, yes it is a bit redundant and it is somewhat intentional. There's such a spread of people coming to the class with such widely varying amounts of eve knowledge there's always going to be some overlap. That's a good point about the watch list, sometimes the agony pilots come in and out of the fleet and because we tend to fly with each other regularly we don't really notice it or just adjust without thinking about it. But that's a great reminder for the FC's.