SP vs. actually getting killmails
#1
Posted 18 November 2010 - 03:52 AM
This graph was in the recent Quarterly Economic Report. I have no idea what the SP distribution of agony is, but you guys sure get a lot of kills!
Overall, everyone has roughly the same chance of losing ships, regardless of SP. 30mil SP is the break even point when pvp becomes fun, and you start winning more than losing. I hope this does not mean pod pilots should stay put in hisec training SP for the first two years of playing eve. The hope of actually getting kills seems abysmally low below 30mil, and rises dramatically in the 50-75mil range. Therefore, to actually enjoy a decent kill/death ratio, you need > 50mil SP.
This suggests an interesting idea: Want a good pvp character? Start with a miner or trader character instead. Focus purely on making isk, till you have 10-20bil after 6-12 months. Buy 50-75mil pvp alt from the Character Bazaar. Now train the pvp char, while the trader/miner alt keeps making isk for you. Wish I'd done that instead of making a pve-char and try to make the jump to pvp. Spending 2-3 years training SP for an effective pvp char seems like a stupid idea.
#2
Posted 18 November 2010 - 04:01 AM
#3
Posted 18 November 2010 - 10:00 AM
There are a lot of things that can be said about the statistics you quote from the QEN, but I think your interpretation is incorrect in a lot of ways, and I'll mention a couple of them.
* Killing blows vs participating on a kill: I think that the killing blow is not a good measurement of PVP success. If you would measure the amount of kills people participate on, the graph would most likely already shift a lot. Ships that do a lot of damage or great volleys of damage will usually be flown by higher SP pilots, and they are therefor statistically more likely to land the killing blow.
* PVP in 0.0 vs PVP in general: This graph only relates to killing blows in 0.0. A lot of pilots who start out PVPing actually do so in high sec or low sec. Not using that data makes this sample biased about PVP success in general.
* Ship loss as a measure of PVP success: Loosing your ship may not be a measure of failure. When you have less SP, your ships and clones usually cost less, so going out and losing many ships might be very educational on a budget. In a sense, loosing a ship and learning from it could actually be considered a success. If you really want to get good in combat, get started early, specialize in one PVP-friendly race (imho you're best off with Minmatar, because they most 'best in class' general purpose T1 PVP ships and some very good T2 ships, although that can change before you know it), do some Agony classes and take it from there. I'm not saying you shouldn't mine or do industry, but you shouldn't play a part of the game you're not interested in, and you don't have to if you want to become a PVP pro.
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#4
Posted 18 November 2010 - 01:26 PM
Bazman: I anticipate we will have a number of people who are rubbish at battlecruisers/life
#5
Posted 18 November 2010 - 01:52 PM
Do you think CCP use public killboards to track in-game statistics? I can guarantee you that they have internal systems and logs tracking everything from kills to mining stats and market orders. The game generates the killmails, naturally CCP have access to all this information regardless of killborads being public or not.There is no one universal killboard for them to collect accurate data from, most people do not post all losses on the boards they do use or even run API. Many alliances Agony included have private killboards so much of data is held only by those alliances and not shared with the rest of the community.
No matter what the graph says this is just plain wrong. There can be a million reasons why CCPs numbers turn out this way (some good points mentioned above), but some of Agony's top killers (past and present) have been low SP players. You shouldn't use a graph to decide how you play your game. Take a ship out and have some fun instead30mil SP is the break even point when pvp becomes fun, and you start winning more than losing. I hope this does not mean pod pilots should stay put in hisec training SP for the first two years of playing eve. The hope of actually getting kills seems abysmally low below 30mil, and rises dramatically in the 50-75mil range. Therefore, to actually enjoy a decent kill/death ratio, you need > 50mil SP.
In wildness is the preservation of the world,
so seek the wolf in thyself
#6
Posted 18 November 2010 - 03:43 PM
Do you think CCP use public killboards to track in-game statistics? I can guarantee you that they have internal systems and logs tracking everything from kills to mining stats and market orders. The game generates the killmails, naturally CCP have access to all this information regardless of killborads being public or not.
Oh i did'nt know CCP does the report that explains why it's clueless rubbish. I Learn something new about EVE everyday it seems.
Bazman: I anticipate we will have a number of people who are rubbish at battlecruisers/life
#7
Posted 18 November 2010 - 05:44 PM
(I actually think the chart in the OP is quite interesting data, but just bear in mind it doesn't tell you what you think it tells you!)
#8
Posted 18 November 2010 - 06:05 PM
Fooavenger- locked and loaded
#9
Posted 18 November 2010 - 07:07 PM
-- IT Crowd, Series 4, Episode 1: "Jen the Fredo"
"Oh and we made sure they have lots of lens flares, because as you know, the future is full of lens flares."
-- CCP Torfi Frans
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#10
Posted 18 November 2010 - 08:57 PM
[link=http://www.agony-unleashed.com/index.php?/topic/11350-open-pvp-avanced-hssr-2300-15th-advanced-2100-for-16th-17th-july/]ADVANCED HSSR -1807102100[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/11588-closed-pvp-wolfpacks-class-august-2829-1800/]WOLFPACKS-201008281800[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/12728-fullpvp-covops-nov-28-1800-venue-changeread/]COVOPS - 281101800[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/13477-closed-pvp-skirmish-prototype-class-29th-30th-january-1300/]SKIRMISH-20110129[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/13315-closed-pvp-flybys-february-12th-1800/]FLYBYS-20110212[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/16195-closed-stealth-bombers-20111119-2000/]Stealth Bombers 20111119[/link]
#11
Posted 19 November 2010 - 06:15 AM
This suggests an interesting idea: Want a good pvp character? Start with a miner or trader character instead. Focus purely on making isk, till you have 10-20bil after 6-12 months. Buy 50-75mil pvp alt from the Character Bazaar. Now train the pvp char, while the trader/miner alt keeps making isk for you. Wish I'd done that instead of making a pve-char and try to make the jump to pvp. Spending 2-3 years training SP for an effective pvp char seems like a stupid idea.
I think you're overlooking a significant point. The time involved for a player to reach 50 - 75 mil SP implies time in the game and experience. If a player does nothing but carebear for a year and buys a great PvP character, they're probably gonna get hammered until they get experience in PvP. I think what this data shows is that more experienced players get more kills. Yes, the higher SP allows for better ships and fittings, but those long term players also have more experience and probably more friends to fly with. It would be interesting to see this data correlated by time spent in 0.0 by hours.
-G. Corvus
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?526]BASIC-0810061800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?99088.0]WOLFPACKS-2211082100[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?100002.0]FLEET COMMAND - 1512080200[/link]
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#12
Posted 19 November 2010 - 06:32 AM
The time involved for a player to reach 50 - 75 mil SP implies time in the game and experience . . . Yes, the higher SP allows for better ships and fittings, but those long term players also have more experience and probably more friends to fly with.
Once again suggesting that correlation does not equal causation
#13
Posted 19 November 2010 - 07:41 PM
BASIC 20100702 <|> WOLFPACKS 20100828 <|> ADVANCED 20110102
COVOPS 1909101800 <|> SKIRMISH - 20110129
#14
Posted 19 November 2010 - 10:26 PM
In other statistical news, global warming kills pirates!
Maybe pirates have a net cooling effect on the global climate; and what we really want to know is when it comes to abduction and anal probing, why aliens almost exlusively prefer pirates.
BASIC-20100220 WOLFPACKS-1203102200
Watch me paste this pathetic palooka with a powerful, paralyzing, poifect, pachydoimous, percussion pitch.