[FEEDBACK] Wolfpacks 28 Aug
#1
Posted 28 August 2010 - 10:34 PM
#2
Posted 28 August 2010 - 10:49 PM
BASIC-20100417 | WOLFPACKS-20100828 | COVOPS - 1909101800 | FLYBYS-20110212 | ADVANCED-20120418
I am a very angry woman in the service of a vengeful god. A laugh in the face of death, live on the razors edge, grab the devil by the nuts kinda gal. . . . and by the way, sex DOES sell.â„¢
A good plan, violently executed now, is better than a perfect plan next week.
Some people are like slinkies....they don't really have a purpose, but they still bring a smile to your face when you push them down the stairs.
#3
Posted 28 August 2010 - 10:50 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]Wolfpacks 201008281800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?237085]ADVANCED-20110102[/link]
#4
Posted 28 August 2010 - 10:55 PM
#5
Posted 28 August 2010 - 11:31 PM
Edit - Oh, I thought I'd drop this here. It's CO2's killboard link for the Battle in D-6
BASIC 20100702 <|> WOLFPACKS 20100828 <|> ADVANCED 20110102
COVOPS 1909101800 <|> SKIRMISH - 20110129
#6
Posted 28 August 2010 - 11:55 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?210439]ADVANCED & ADVANCED HSSR Combo -1807102100[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?232075]Covops - 281101800
[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?243718]SKIRMISH-20110129
[/link]
#7
Posted 29 August 2010 - 12:28 AM
My only point of criticism would be the fc-ing....not so great. Target calling was meh, no broadcasts or secondary target caller. Might wanna work on that a little.
Skrewed spent great deal of time talking about that himself tbh. And the class was made longer by the fact that we had gangs in the pipe and couldn't do much about it at that point (not with the class fleet anyways). So it wasn't the fc'ing problem really.
One thing i'd do differently though, when you ask "who wants to do a suicide run" and get half a mile of x'es, might be a good idea to ask "who does NOT want to do that" for a good measure, and maybe tell them to stay in station or something. When you have 80 people in fleet, it becomes hard to tell how many people are x'ing up after a certain point, 70% of the fleet or just 30%. And of course that first scout guy should have been warned that Agony weren't friendly in that exercise. But then, everyone has been warned to be ready to lose ship anyways.
On the other hand, i'm kinda split on whether it was worth it doing the whole class in 0.0. As pointed out, we were basically at the mercy of local gangs in terms of continuing with the class, and apart from the final exercises i don't think there was all that much stuff that had to take place in 0.0. I'd try to keep most of the class in hisec and leave the 0.0 portion for the very end (or beginning of next day's roam).
The shield strength and resistance boost is both the quickest and most visual demonstration of gang boost. Getting a few people pointed at 78km is kinda cool, but most of the class would probably accept your word on it as proof enough.
Regarding the roam, i think we could do some "ewar balancing" kinda thing with optimal ("how many people in the gang can hit at 20? 25? 35?" and determine who should fit the gyros or track enhancers from there). 10-15km really is extremely close-range for a thrasher gang imo.
#8
Posted 29 August 2010 - 01:52 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link]
#9
Posted 29 August 2010 - 01:59 AM
On the other hand, i'm kinda split on whether it was worth it doing the whole class in 0.0. As pointed out, we were basically at the mercy of local gangs in terms of continuing with the class, and apart from the final exercises i don't think there was all that much stuff that had to take place in 0.0. I'd try to keep most of the class in hisec and leave the 0.0 portion for the very end (or beginning of next day's roam).
We had the nice demonstration all kinds of bubbles that could hardly have been done in hisec. I understand that bubble mechanics are terribly complicated, but I think we got good practical demonstrations of the basics (even a few under live fire). Plus, these classes are the only regular pvp opportunity many of us get, so this bonus pre-roam makes a delicious appetizer. We were all warned that the class would be null sec, and we could all get blown up and podded.
We also could have been warned that we would encounter a lot of agony pilots out of fleet. I hadn't seen this in previous classes, and went in with the assumption that anyone outside fleet was a legitimate target. Good thing I hit like a girl, so the accidental single volley didn't even scratch the ship. However, to most of your students, unless they click on Show Info > Pilot, Agony outside fleet looks the same as Atlas or CO2.
I almost volunteered for the gatecamp recon report section, but got too nervous about speaking to the class on vent. The odds against the student were too high IMO. Perhaps it could have been made a bit easier, allowing a student to make it back to the gate if they did everything right. Still it's nice you guys decided not to pod the students, since that would just have required back from H6.
The quick discussion on recommended PVP skills could be expanded, and perhaps given it's own article in the wiki. Downloadable evemon plans would also be nice.
#10
Posted 29 August 2010 - 02:07 AM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?189530]BASIC - 20100417[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link] | [link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]Combo Advanced/Advanced HSSR - 1807102100[/link]
SEMINARS:
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?164784.0]FC BASIC - 20091114 (asynchronous)[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
SPECIALIST CLASSES:
[link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]HSSR - 1807102100[/link]
[link=http://eveboard.com/pilot/CSM_Barret][/link]
#11
Posted 29 August 2010 - 02:48 AM
On the other hand, i'm kinda split on whether it was worth it doing the whole class in 0.0. As pointed out, we were basically at the mercy of local gangs in terms of continuing with the class, and apart from the final exercises i don't think there was all that much stuff that had to take place in 0.0. I'd try to keep most of the class in hisec and leave the 0.0 portion for the very end (or beginning of next day's roam).
We had the nice demonstration all kinds of bubbles that could hardly have been done in hisec. I understand that bubble mechanics are terribly complicated, but I think we got good practical demonstrations of the basics (even a few under live fire). Plus, these classes are the only regular pvp opportunity many of us get, so this bonus pre-roam makes a delicious appetizer. We were all warned that the class would be null sec, and we could all get blown up and podded.
I'm not complaining about danger as such, it's just that any activity in 0.0 is dependent on the "weather". If someone decides to camp us into station from the beginning, we won't able to continue with the class proper, losses or not. For that reason, i think everything that can be covered in hisec should be covered in hisec, and only after that we should head out in 0.0 and go over stuff that requires 0.0. Otherwise there's a chance we will lose too much time to circumstances outside our control, and people who scheduled specific amount of time for this will have to drop the class early and come back in a month.
We also could have been warned that we would encounter a lot of agony pilots out of fleet. I hadn't seen this in previous classes, and went in with the assumption that anyone outside fleet was a legitimate target. Good thing I hit like a girl, so the accidental single volley didn't even scratch the ship. However, to most of your students, unless they click on Show Info > Pilot, Agony outside fleet looks the same as Atlas or CO2.
We shouldn't normally shoot at anything FC didn't order us to shoot... but i can't really say i disagree after i myself accidentally shot that taranis in the beginning :@ (I had Agony set to blue, but in default settings blues are apparently set below that silly orange skull icon that doesn't mean anything - CCP just love putting that kind of landmines in their UI. And since Agony are pretty much the only people i ever set to blue, i never had a reason to figure that out. So i pre-locked him just in case, and then activated the guns at the wrong target. Sorry :shy:)
I almost volunteered for the gatecamp recon report section, but got too nervous about speaking to the class on vent. The odds against the student were too high IMO. Perhaps it could have been made a bit easier, allowing a student to make it back to the gate if they did everything right. Still it's nice you guys decided not to pod the students, since that would just have required back from H6.
I kinda agree on that one. The way that was setup, i don't think they had any chance at all, which isn't very educational...
#12
Posted 29 August 2010 - 03:39 AM
I'm not complaining about danger as such, it's just that any activity in 0.0 is dependent on the "weather".
class would be null sec, and we could all get blown up and podded.
we were basically at the mercy of local gangs in terms of continuing with the class
We shouldn't normally shoot at anything FC didn't order us to shoot.We also could have been warned that we would encounter a lot of agony pilots out of fleet. I hadn't seen this in previous classes, and went in with the assumption that anyone outside fleet was a legitimate target. Good thing I hit like a girl, so the accidental single volley didn't even scratch the ship.
I kinda agree on that one. The way that was setup, i don't think they had any chance at all, which isn't very educational...The odds against the student were too high IMO. Perhaps it could have been made a bit easier
Good points and things to note.
Typically the pipe up to SI is very, very, very quiet. Tonight was an extreme aberration.
I may be mistaken, but I believe the odds against the students was intentionally terribly high: losing ships is something you need to be able to deal with when PvPing, and often scouting you're gonna die. The education lies in the experience of going up against hopeless odds and still doing your job (keeping cool and providing useful recon first) before dying in a glorious fire. Heck, the thought in my mind just now was everyone should be in velators and churn through the gate one at a time, seeing hopeless odds, providing recon, and dying. I guess being in a ship you bought and spent a little $$ on probably cranks up the tension a hair.
#13
Posted 29 August 2010 - 06:16 AM
I may be mistaken, but I believe the odds against the students was intentionally terribly high: losing ships is something you need to be able to deal with when PvPing, and often scouting you're gonna die. The education lies in the experience of going up against hopeless odds and still doing your job (keeping cool and providing useful recon first) before dying in a glorious fire. Heck, the thought in my mind just now was everyone should be in velators and churn through the gate one at a time, seeing hopeless odds, providing recon, and dying. I guess being in a ship you bought and spent a little $$ on probably cranks up the tension a hair.
Meh. Anyone who does pvp will have plenty of experience going against impossible odds and dying, you don't need to take an Agony class for that. However, not all odds are impossible - but people attending Wolfpacks for the first time may not be able to tell the difference. You're basically imprinting that once a scout runs into a camp it's game over, and any resistance is futile - even though it often isn't. Moreover, aside from the first student, the only people who are going to volunteer are the people willing to lose their ships, so you're not teaching them anything (and those who actually need to learn will have that stacked against them on top of being afraid to screw up the report itself).
It's not hard to demonstrate that you can lose a ship. It's much harder to demonstrate that you could have not lost it. If students will at least have some time to act and see the consequences of actions, they will have something to work with ("i tried to get out of the bubble instead of trying to burn towards the gate/i forgot to activate the ab/i should have overloaded/i panicked, broke cloak too early and ran into session timer")... getting instapwned in a T1-fit Thrasher without even a DCU doesn't really give you much to work with (aside from the fact that T1-fit Thrashers suck at being scouts).
If you gave each student one of those fast T1 frigs (Condor, Slasher, etc) with some cheap afterburners/mwds, and then make them try to dodge a camp of (mostly) comparable meta, i think it would add much more educational value to that whole exercise.
#14
Posted 29 August 2010 - 07:45 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-20100828[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?232075.0]COVOPS - 281101800[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/14456-closed-new-pvp-advanced-may-14th15th-1600/]ADVANCED-20110514[/link]
KISS CLUB
R.
#15
Posted 29 August 2010 - 07:49 AM
#16
Posted 29 August 2010 - 10:59 AM
Second thought is related to the ships in general ... In the Forum post about this class it was written the meeting point is ESA, there is another post, where we understood we can order T1 Fitted Thrashers do Crazy, who was delivering them in ESA system... During the class we where told to move our medical clone to H6-CX8 station, because is to dangerous to pass some systems with our thrashers, and that AGONY will have there fitted ships for us in case we will get killed ... My question is What about our ships fitted in ESA ? Will you guys help us transport them ? or we will have to sell them. because there will be useless ?? :sad:
I had to leave and I thought you all were headed back out to Esa (that was my plan at least).
I've got to go out of town today but will post further comments and thoughts when I get back tomorrow. I personally haven't enjoyed a class that much in a long while. I really wish that I could be on the roam today.
#17
Posted 29 August 2010 - 11:52 AM
Second thought is related to the ships in general ... In the Forum post about this class it was written the meeting point is ESA, there is another post, where we understood we can order T1 Fitted Thrashers do Crazy, who was delivering them in ESA system... During the class we where told to move our medical clone to H6-CX8 station, because is to dangerous to pass some systems with our thrashers, and that AGONY will have there fitted ships for us in case we will get killed ... My question is What about our ships fitted in ESA ? Will you guys help us transport them ? or we will have to sell them. because there will be useless ?? :sad:
I'm pretty sure this was just for yesterday. We were told to bring only a cheap, throwaway, T1 fit Thrasher to the lecture section of the class, while keeping the better ships for the roam. Agony had a bunch of "Cheap T1 Thrashers" to hand out if any of us lost ships; those loaners were all in H6. Now, suppose we had all left our clones in Tew. We lost at least 12 pods in the suicide fight, perhaps more, as the CO2 killboard isn't clear on that. All of those people would have been in hi-sec. Now you'd either have to risk coming out in a pod to get a loaner ship in H6, bring a more expensive fit down the pipe to rejoin us and risk losing it in the process, or have the class spend even more time backtracking to Esa to get those people in. The roam today starts from Esa, and assuming it works like the previous two basic roams I've been on, if we suffer big losses at any point we'll backtrack to Esa to reship everyone there.
BASIC 20100702 <|> WOLFPACKS 20100828 <|> ADVANCED 20110102
COVOPS 1909101800 <|> SKIRMISH - 20110129
#18
Posted 29 August 2010 - 12:09 PM
#19
Posted 29 August 2010 - 12:22 PM
Mid-way through the class somebody (not me) suggested asking CCP to reinforce the node for Agony classes so as to cut down on lag and perhaps also minimize the grid problems. I'm not entirely sure how realistic the suggestion is since I don't know much about the server mechanics. But I think it's a good idea in principle so i'm reiterating it here. It would have been cool to have snappier server response on tonight's roam but since we're only hours away now I think it would be awesome to have it for future classes.
When you request for a node to be reinforced you request a single system to be reinforced. Considering how much our roams move around it's not really realistic to pick a system to ask to be reinforced since we could end up having a big fight in any of dozens of systems.
#20
Posted 29 August 2010 - 01:55 PM
[link=hyperlink url]Wolfpacks-20100828[/link]
#21
Posted 29 August 2010 - 02:53 PM
[20:58:13] CCP Unifex > loving the Tweed thing
#22
Posted 29 August 2010 - 03:11 PM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?220285]WOLFPACKS-201008281800[/link]
I fly scissors. Paper is quite well balanced, but rock needs a nerf badly.
#23
Posted 29 August 2010 - 03:18 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800
[/link]
#24
Posted 29 August 2010 - 03:40 PM
#25
Posted 29 August 2010 - 04:45 PM
We didn't plan on making it easy on the gate camps. The fc's orders were clear:"plaster them!".
Attacking on the gate meant the gate camp had aggression and since most were inside the bubble they would not all have been able to get away fast enough.
When we jumped through and actually saw the gatecamp, I bet a lot of us went OMG right away. There was like 1000 drones out (mostly saw warrior II's), probably assigned to someone sensor boosted to <1s lock time. That alone would insta-pop any thrasher hull, dcu or not. The bubble, webs etc were probably unnecessary 8)