[FEEDBACK] PVP-BASIC Aug 14th/15th
#1
Posted 14 August 2010 - 11:07 PM
#2
Posted 14 August 2010 - 11:38 PM
Ferret would also appreciate feedback on his instructing, given this was his first go at it!
This.
I had a bit of trouble at first cause of a mix up with the curriculum (I was actually using the wrong one, which didn't reflect on the stuff I was teaching you as Azual told me before any damage was done but meant Azual called me out to start teaching earlier than I had expected), but hopefully I didn't make my flusteredness too obvious and after I got over the initial hurdle of getting the class properly rolling I feel I didn't mess up too much. Then when Azual had to reboot cause of connection issues it was a bit flustering to have to teach a section I wasn't 100% read up on all of a sudden (which is why I handed it back to Azual when I got to a point where it wouldn't be too confusing) but I hope I did alright then too.
So please, any comments on my performance would be very appreciated.
#3
Posted 15 August 2010 - 02:23 AM
BASIC-20100814
#4
Posted 15 August 2010 - 03:37 AM
Alumnus of
| BASIC | WOLFPACKS | COVOPS | ADVANCED | FLYBYS | STEALTH BOMBERS |
Fun Stuff
| Rell's Reunion | Suicide Dessies | Night of the Living Dramiels |
#5
Posted 15 August 2010 - 08:27 AM
hopefully I didn't make my flusteredness too obvious
I thought you did well mate and I honestly didn't notice any mix up. Came across very calm, controlled and knowledgable on your subject matter.
I was told that as I've done a few null sec and low sec roams previously, I may find the course a bit dry but I didn't find that at all and thought it was really useful. From my point of view the most useful parts we're the Recon Reports, the Directional Scanner, Angular Velocity and Affects / Calculations for Weapon Damage.
I'd have liked to have done more practical on the directional scanner e.g. hunting Azual down from belt to belt, but I have a 2 year old so need my beauty sleep or he'll run me ragged the next day! %-6
Cheers
Gus
#6
Posted 15 August 2010 - 03:37 PM
#7
Posted 15 August 2010 - 11:52 PM
#8
Posted 15 August 2010 - 11:53 PM
#9
Posted 16 August 2010 - 12:18 AM
#10
Posted 16 August 2010 - 04:45 AM
#11
Posted 16 August 2010 - 05:46 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?213062]BASIC-20100814[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link]
#12
Posted 16 August 2010 - 07:49 AM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?213062]BASIC-20100814[/link]
#13
Posted 16 August 2010 - 08:09 AM
#14
Posted 16 August 2010 - 09:15 AM
#15
Posted 16 August 2010 - 10:37 AM
#16
Posted 16 August 2010 - 10:40 AM
sorry for picking a nick that is a pain to pronounce. Try this:
cl - like clamp
ouse - like house/mouse
pee - like "don't eat yellow snow"
lon - like longitude without hitting the g
cee - like the letter
again, sorry for the inconvenience
#17
Posted 16 August 2010 - 02:24 PM
#18
Posted 16 August 2010 - 04:13 PM
The lag reduction tips seem to be spot on, aside from the grid-no-load episode and the delays in warp gate activation the actual battle lag seemed minimal. (btw... hats off to the Agony pilot that stayed behind to shadow me back to fleet during the grid loading issue.)
One area that I felt some confusion about was the general fleet structure. We were halfway through the roam before I figured out which wing and squad I was in. When CCP changed the fleet window and lumped the entire list together it was not an improvement imho. My apologies if this was covered in the instruction and I somehow missed it.
Overall it was a great class and a great time. I look forward to more classes in the future and returning as an alumni.
Proto
BASIC-20100814
#19
Posted 16 August 2010 - 04:26 PM
It's only the new default view that's a flat list - if you click on the little triangle in the fleet window to bring up the options menu, you can choose to "View as Hierarchy" (or something like that - I'm not in game at the moment to check the exact wording) to get back to the proper fleet view.When CCP changed the fleet window and lumped the entire list together it was not an improvement imho.
CCP Wrangler
#20
Posted 16 August 2010 - 04:51 PM
One area that I felt some confusion about was the general fleet structure. We were halfway through the roam before I figured out which wing and squad I was in. When CCP changed the fleet window and lumped the entire list together it was not an improvement imho. My apologies if this was covered in the instruction and I somehow missed it.
BASIC-20100814
Your wing/squad is in the header of the fleet window.
My feedback on the class:
Very nicely done. Information/agenda was well prepared, and tailored for the scheduled time. Your new instructor should be promoted to full instructor status, if that hasn't already happened. Nicely done, sir.
One item to consider including in basic that some students may not know.....is the using of the selected item window for warping and such. It is much faster than right clicking something in overview, especially if overview is changing alot due to gate transitions, etc.
The roam was extremely well done, with agony members providing pre-roam intel to the FC, and seemingly reading the FC's mind as to what will happen next. I was also somewhat shocked that the student group was so well-disciplined on comms as well as transitioning gates, holding cloak, etc. Having 50 students, and 45 or more alums holding cloak is quite a feat, indeed.
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link]
#21
Posted 16 August 2010 - 05:33 PM
It's only the new default view that's a flat list - if you click on the little triangle in the fleet window to bring up the options menu, you can choose to "View as Hierarchy"
When CCP changed the fleet window and lumped the entire list together it was not an improvement imho.
Awesome, I had not realized they left the option available, The default view had been adequate for 5 or 6 pilot fleets but this was my first experience with a 98 pilot fleet and in default it was a complete fuster-cluck. Thx for the heads-up.
#22
Posted 16 August 2010 - 06:07 PM
(btw... hats off to the Agony pilot that stayed behind to shadow me back to fleet during the grid loading issue.)
You're quite welcome. It's always a shame, albeit a good lesson to the rest of the fleet, when a straggler gets picked off trying to catch back up w/ the fleet. We don't normally fly w/ a rear guard, but I thought it would be beneficial since we had so many DC's from the lag attacks. I myself was subject to an early removal from fleet when a thunderstorm rolled in just as fleet was rolling out and killed my power thus taking away your XO.
As for transparency in fleets, it's not really our goal in a basic class to make you critical fleet thinkers, and often times, there are bad people in our class fleets trying to set up class ganks so if we are working out a fleet maneuver, we don't necessarily want our target made aware too early. It's also a function of the FC. Some FC's are stream of consciousness types that talk through everything out loud, and others internalize and the fleet is sometimes left wondering how they got so far so fast w/ so few words spoken. The more you fly with different FC's, the more you will get used to what they want/need from you as a skirmisher, scout, or fleet member. It's all about seat time.
Still trying to figure out how I got the newly christened 'Gingerbreadman' out... I've never gotten through a class w/o losing a ship before.
"Think of agony as a vine: quick to laydown some roots for nutrients, fairly resilient, but only truly thrive when there's nearby plants to strangle. " - Gizznit
BASIC - 1107091800
#23
Posted 16 August 2010 - 06:32 PM
Maybe you could freshen up the stuff from the materials by going more into detail with some issues that are not handled there like long/short range fitting, possibilities to tweak the fitting by downgrading one part and upgrading another etc.
Some more advanced fitting stuff is actually taught in the other classes, including long vs. short range fitting in Wolfpacks.
And, in regards to dealing with lag, that might be a good idea actually.
oh btw Dancing Ferret, I likes your sig
Thanks It's made from a picture by a chinese artist named Ruan Jia
I'd have liked to have done more practical on the directional scanner e.g. hunting Azual down from belt to belt, but I have a 2 year old so need my beauty sleep or he'll run me ragged the next day! %-6
The beauty of it is how easy it is to practice yourself, even if you can't get one of your friends to help you, you can just run around high sec trying to find miners in belts or industrials at planets (if there are any doing that anymore).
#24
Posted 16 August 2010 - 06:49 PM
#25
Posted 16 August 2010 - 07:57 PM
Maybe you could freshen up the stuff from the materials by going more into detail with some issues that are not handled there like long/short range fitting, possibilities to tweak the fitting by downgrading one part and upgrading another etc.
Some more advanced fitting stuff is actually taught in the other classes, including long vs. short range fitting in Wolfpacks.
I'm looking forward to it, but that's not what I meant... those where just examples that came into my mind, not knowing anything about your schedule or pvp other than basic class. Your lesson was secure and precise but a little bit... dry. Just find some tiny interesting bits of information or examples that are not in the Wiki-materials and your teaching would become more interesting to the students who actually read the materials.
Wouldn't be necessary, just room for improvement.
And referirng to the roam again and the 'precise' stealth bomber attack in particular: I can only speak for myself, but I'm attending class to learn not to kill. Especially the bomber run was a nice lession... I've been hit by three bombs and came out with 75% structure left. Back to fleet then, I can't remember seeing any pods, I think one or two pilots actually lost their ships, but my memory is blurred by the adrenalin. So bombers are dangerous, but not as dangerous as legend may tell us. Same to the rest of the roam: every minute was learning time and I appreciated it.
Nevertheless what I said about killing... was quite thrilled to get the killmail for the Zealot 8)
sorry for picking a nick that is a pain to pronounce. Try this:
cl - like clamp
ouse - like house/mouse
pee - like "don't eat yellow snow"
lon - like longitude without hitting the g
cee - like the letter
again, sorry for the inconvenience