Bomb usage
#1
Posted 18 January 2010 - 05:57 PM
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#2
Posted 18 January 2010 - 06:06 PM
BASIC - 1403091800 | WOLFPACKS - 2103091800 | ADVANCED - 0404091800
#3
Posted 18 January 2010 - 06:09 PM
#4
Posted 18 January 2010 - 06:46 PM
If you're not having fun you're doing it wrong.
#5
Posted 18 January 2010 - 08:23 PM
"Think of agony as a vine: quick to laydown some roots for nutrients, fairly resilient, but only truly thrive when there's nearby plants to strangle. " - Gizznit
BASIC - 1107091800
#6
Posted 18 January 2010 - 08:37 PM
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#7
Posted 18 January 2010 - 08:49 PM
ok, so speed has nothing to do with avoiding explosion. it is solely signature? seems strange that there are skills to increase damage against higher velocity targets. So basically if I am understanding correctly it doesnt make any difference if you are moving or not against a bomb as it is solely signature correct?
Barfbeard
And thank you , even though several of you have been my training targets as of late, this information helps.
For a bomb the velocity of the target is irrelevant as others pointed out. The skills you are mentioning affect missiles and not bombs. Missile damage depends on the speed of the target.
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#8
Posted 18 January 2010 - 09:09 PM
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#9
Posted 18 January 2010 - 10:15 PM
#10
Posted 18 January 2010 - 10:35 PM
#11
Posted 18 January 2010 - 11:29 PM
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#12
Posted 18 January 2010 - 11:56 PM
My father used to say that not playing to win is like sleeping with your sister. Sure she's a great piece of tail, with a blouse full of goodies, but... it's just illegal. Then you get into that whole inbred thing. Kids with no teeth who do nothing but play the banjo... eat apple sauce through a straw... pork farm animals.
#13
Posted 19 January 2010 - 12:19 AM
#14
Posted 19 January 2010 - 05:37 AM
If you're not having fun you're doing it wrong.
#15
Posted 19 January 2010 - 06:34 AM
I've seen it described before, and taken a step further for soloing larger ships in a bomber: perma-mwding-bombing-torping-SBsBombers could fit sensor boosters and fire a salvo of torps at the same time as launching a bomb... why have I never seen this?
He claims to have killed around 70 ratting baltteships with it, by first throwing a bomb at them then taking them down with torpedoes, with element of surprise being on his side cuz nobody really expects to be attacked by a lone bomber. He also lists afterburning frigates among bad targets to try an take on (for reasons already covered).
it was only yesterday's sacrifices that made today's disappointments possible
"What is done out of lulz always takes place beyond good and evil" - Friedrich Nietzsche
#16
Posted 19 January 2010 - 10:06 AM
yup, was already lit to speed to the tackle of something on gate when i heard bomb. Couldn't move off in time once i heard bomb in the air, and even deactivating wouldn't have saved me due to cycle time.
Given a 10 sec flight time on a bomb and a 10 sec cycle on a MWD, it's worth just switching your MWD off as soon as you hear bomb as a lot of the time it will deactivate before the bombs goes off. Not every time but what do you have to lose?
#17
Posted 19 January 2010 - 11:40 AM
Bombers could fit sensor boosters and fire a salvo of torps at the same time as launching a bomb... why have I never seen this? The added damage could make them much more effective against medium/large ships...especially ones standing still. (especially if they used EM torps to take out shields followed by an explosive bomb or vice versa and EMP bomb followed with explosive torps)
I'm not sure of exactly how to time this, but the torps would need to hit before the bomb exploded - otherwise you'd probably kill the torps.
Second salvo of torps would have to be timed to be outside the blast radius, or possibly even fired after bomb detonation for the same reason.
#18
Posted 19 January 2010 - 12:22 PM
If you're not having fun you're doing it wrong.
#19
Posted 19 January 2010 - 03:36 PM
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