[FEEDBACK] PVP-COVOPS October 10
#1
Posted 11 October 2009 - 05:12 PM
#2
Posted 11 October 2009 - 08:56 PM
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[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
#3
Posted 12 October 2009 - 12:08 PM
ALUMNI
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[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS-200906271800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
#4
Posted 12 October 2009 - 12:19 PM
ALUMNI
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?122207.0]BASIC-1104091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135781]WOLFPACKS-200906271800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
#5
Posted 12 October 2009 - 12:41 PM
Oh, I had one question about off grid and on grid. As I understand it on grid you can see other ships, off grid you are to far out to see other ships. At what distance do you go off grid?
It's rather complex.
The SHORT answer is: both the size and shape of a grid are affected by what else is on-grid.
The LONG answer: Goons posted a very detailed "Grid-Fu" manual a little while ago, documenting their findings:http://www.eveonline...hreadID=1081948
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#6
Posted 12 October 2009 - 12:50 PM
The grid is as you say, the surrounding area you can see, meaning that ships show up with a bracket in space and on the overview. The grid does, however, not have a set size. It usually starts up somewhere around 400km, but anything on this grid can "stretch" it to a larger size. This stuff is rater (incredibly) complex and I won't go into too much detail here.Oh, I had one question about off grid and on grid. As I understand it on grid you can see other ships, off grid you are to far out to see other ships. At what distance do you go off grid?
Long story short, there is no magic number, it's all somewhat random. There are rules to the madness, though. Ships, wrecks and other objects in space "stretch" the grid to a larger size. Think of it like this: Each object in space has it's own grid. When objects are on grid with each other, these grids merge to form one large grid. This is the reason why you sometimes end up 600k off a gate and can still see everyone at zero on the gate. When there's nothing on grid, these expanded grids will eventually reset to a normal ~400k grid.
I've personally seen grids as large as 1200k on a gate and have heard stories of even larger ones. So as I mentioned initially, there's no set distance for a grid, it varies greatly.
EDIT: Ged beat me to it looks like. The Goon article is the only source I've seen on the subject, but looks solid enough, and is certainly an interesting read.
In wildness is the preservation of the world,
so seek the wolf in thyself
#7
Posted 12 October 2009 - 03:42 PM
Oh, I had one question about off grid and on grid. As I understand it on grid you can see other ships, off grid you are to far out to see other ships. At what distance do you go off grid?
Everything the other guys have said about the changing size of grids is true. Nevertheless, it's pretty rare to see a 1000km grid, so if you were thinking about making off-grid bookmarks at gates, anything over 1000km will do. A lot of people also start at nearby celestials and make a bookmark much further away, e.g. 50,000 km.
#8
Posted 12 October 2009 - 05:02 PM
I'm not sure at which part of the roam this happened, so I'm not sure my comments will be relevant.Learned some new stuff as usual. Wondered what happened as I wasn't able to get back in after the DC. I was trying to report the camp in PC9, where I am working my way back from today, but no one seemed to hear my reports. I plan to go as alumin/incomplete at the first chance I get.
Thanks
As an Intel master, I had a lot of information to work with. At the same time, the main roaming group was busy enough without the covop scouting, so I made a conscious choice to not interrupt the FC while this was going on. Exceptions might have been:
1) there was something immediately endangering the fleet
2) a very juicy set of targets were found relatively nearby the fleet position
3) the current target of the fleet was not interesting compared to what scouting had found
Condition 3 happened twice, and one time I worked my comments in while I was too hesitant the second time. Condition 1 happened once, but before I could report, the skirmishers already reported the targets. Condition 2 happened twice I think, but both time I hesitated too long. Your comments might have been filed as either 2 or 3, but I cannot specifically remember an interesting camp in PC9, only some ratters in plexes (which we unfortunately didn't get to in time).
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#9
Posted 12 October 2009 - 05:55 PM
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#10
Posted 13 October 2009 - 12:46 AM
#11
Posted 14 October 2009 - 02:47 PM
Also I forgot to ask this question but I was wondering if there are any rules of thumb when warping suspected targets in roid belts? I have done this at some range in the past and found myself right on a roid occasionally. If you wanted to get a drop on someone and you warp to 100 try and ensure you retain your cloak you may be very far from the target when you end up on grid.
Obviously not an Agony point of view, but from my experience I tend to go in at 10 or 20 from the asteroid beacon. This means I won't get decloaked by the beacon, hopefully won't get decloaked by an asteroid as I warp through them and hopefully won't land on the target or any drones / rats but still be in sensible range of the target. As you can see, when warping to belts there are a lot of "Hopefullys" so it is not a very exact science.
Also, a lot of ratters won't warp to zero in a belt and at this point it all just gets a bit random %-6 . One thing I have done is to make some BMs 180km above each belt beacon in systems which I go to a lot and which tend to have lots of ratters. This way, I can warp in, take a look in comfort and then warp down to the belt if I need to make a tackle or get close.
Bottom line, warping cloaked into belts can be a rather random and hectic afair!!!!