Jump to content


Photo

Apocrypha 1.3 to be released 29 June


  • Please log in to reply
2 replies to this topic

#1 Silas

Silas

Posted 26 June 2009 - 12:06 PM

Patch notes can be found *here*

Suggest you all take a look when you get a chance, but for those too lazy to do so, I've compiled a list of (very simplified) highlights:


* The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade.
* Several changes have been made to fix the cost of Tech 3 production.
* The siege module explosion velocity penalty for Citadel Torpedoes has been changed from -92.5% to -60%.
* The drop rates for faction drone blueprints have been increased substantially.
* Multiple changes have been made to the anchoring and onlining of starbase modules and structures. All offensive starbase structure anchoring times have been reduced by 50% and all offensive starbase structure online times have also been reduced by 50%. Defensive starbase structures such as hardeners will have their anchoring, online and un-anchor times reduced by 50%. Finally, all starbase tower un-anchoring times have been reduced by 50%.
* The Reprocessing window will now refine large stacks of items much more quickly. The window has been adjusted to display a message that reprocessing is in progress and the speed has been increased up to 25 times faster.

Posted Image

In wildness is the preservation of the world,

so seek the wolf in thyself


#2 Meldgaard

Meldgaard

Posted 26 June 2009 - 12:20 PM

Patch notes can be found *here*


* The inventory service, which keeps track of the ownership and location of everything in the game, has been changed to use the new database service backend to connect and communicate with the Tranquility database. This will yield noticably less network I/O and memory usage than the previous system. The performance of most inventory related operations will improve, but there may be cases where performance will degrade.


Its sound interesting... but knowing ccp i think we all need to test it allot on the test server so it getting even better (or just not brake waroping or something like that) But i hope its make moving and selling stuff faster.
Posted Image

Deran Francks > And we really don't operate with reds/blues etc. To be honest, feel free to set us red - it means more fights for us.

#3 Alias Forgotten

Alias Forgotten

Posted 26 June 2009 - 12:29 PM

Graphics * Multiple NPC’s have had missing guns added to their ships. Now they look much cooler before you blow them up. I'm very happy that CCP has their priorities in order.