[FEEDBACK] PVP-COVOPS 18 April 0001 EVE Time
#1
Posted 18 April 2009 - 07:56 AM
* Former PVP-U Lead & Sneaky Fucker Extraordinaire
#2
Posted 18 April 2009 - 08:54 AM
#3
Posted 18 April 2009 - 09:01 AM
Admiral Sergei Gorschkov, Former Commander-in-Chief Soviet Navy
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?115505.0]BASIC - 1403091800[/link], [link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link], [link=hyperlink url]ADVANCED-0404091800[/link], [link=hyperlink url]COVOPS - 1804090001[/link]
#4
Posted 18 April 2009 - 09:27 AM
reply posted in other feedback thread http://www.agony-unl...opic.php?125670
Thanks Deckerd. Your post isn't lost - I did read it, but I've locked the other thread to keep feedback in one place.
Here's what I wrote in the other thread:
I had a disastrous day with Vent, so thanks to Weeks for stepping up. It seems to be a new incompatibility between Eve and Vent (since the patch)......I'm working on fixing that.
There was a couple of things that I would like to have covered, scan probes and bubble evasion.
I'll work out some way of getting you all through this. Probably a mini-seminar (maybe a few session so we can get everyone to one or the other). Stand-by for more info.
For now, your feedback would be appreciated.
I will be arranging some additional sessions to catch up on the probing and bubble evasion. These will be held on Sisi, so please make sure you can log in to the test server. I'll run several sessions at different times so that we can get everyone up to speed. These will not cost anything - it's all included in the course fee that you've already paid.
On a happy note, I've updated a load of drivers and managed to fix the issue I was having. (I managed to get to a point of not having any sound at all on the way, but it seems OK now - more testing needed).
#5
Posted 18 April 2009 - 11:50 AM
None of the bubbles will decloak you themselves if you are sucked into them from warp - it is only the bubble item itself (the bit at the centre that projects the warp disruption sphere) that will decloak you, and only if you get within 2,000m of it. Since even the small T1 bubble has a warp scramble radius of 5,000m, you will always land far enough away from it to not break your cloak.an interesting thing i learned: only small bubbles will break your cloak (what i was told after the fact at least - is there more to that story?) - i hit a T2 bubble and was frantically turning and hitting my MWD until i saw my cloak was still on - lmao.
What you need to be wary of is that most camps will have ships sat at the edge of the bubble aligned with likely warp-in directions (i.e. other gates in the system if they're camping a gate), so if you warp in from there you will land within 2,000m of a hostile ship and will be decloaked (then locked then killed most likely!). You also need to keep an eye out for wrecks, cans and corpses - for a time these did not decloak you but now getting with 2,000m of any of them will break your cloak.
If you are warping into a bubble from an unaligned angle then chances are you won't land near enough anything to break your cloak, however it always pays to have an unaligned on-grid tac 200km or more (I prefer 300km personally) away from the gate (or station) so you can get on grid to have a look at what's going on without having to worry about bubbles!
CCP Wrangler
#6
Posted 18 April 2009 - 03:23 PM
I have a question about the overall course structure:
It would be surprising to me if any two different courses had identical classroom and roaming time requirements. This seems to be especially the case when I look at a BASIC class, which is academically less complex, and COV-OPs, which is perhaps the most complex class I've attended. It seems to me that the COV-OPs class would benefit from more non-roaming time and, whiile I can see the facility in running the CO class concurrently with a BASIC class, trying to match the time requirements of COV-OPS with those of the BASIC class seems to be a difficult fit.
Would the COV-OPs curriculum not be better off if it could find its own time requirements? Perhaps restructuring it into a two-part class -- one day for academics and another day for recon with another class -- might be a less difficult structure?
BASIC - 1403091800
WOLFPACKS-2103091800
ADVANCED-0404091800
COV-OPS 1804090001
#7
Posted 18 April 2009 - 04:00 PM
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Wolfpack_Graduates]Wolfpacks - 1110081600[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Advanced_Graduates]Wolfpack/Advance - 0271220081700[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Advanced_Graduates]Advance - 0404091800[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Covert_Ops_Graduates]COVOPS - 1804090001[/link]
#8
Posted 19 April 2009 - 12:10 AM
Deran Francks > And we really don't operate with reds/blues etc. To be honest, feel free to set us red - it means more fights for us.
#9
Posted 19 April 2009 - 11:40 AM
BASIC - 1403091800
WOLFPACKS - 2103091800 | FLYBYS - 20110212
ADVANCED - 0404091800 | ADVANCED HSSR - 0805102300
COVOPS - 1804090001 | SKIRMISH - 20110129 | BOMBERS - 20111119
#10
Posted 19 April 2009 - 12:02 PM
(see, I knew there must be a disadvantage in living on a continent where everything is upside down !lol ),
There are some advantages - like a mate of mine used to be able to skull a can of beer in less than 5 seconds while standing on his head. (we won a lot of money betting on him against opposing rugby teams)
but I don't know how the hell "they probe you out in less than 30 seconds", a quote I always hear/read. For that I wanted to learn some tricks. It's obviously different to scanning out plexes or wormholes. So I dare to take Baka's word... see you on Sisi
Sadly the drop a probe and get a warpable result in 25 seconds is now part of history. But we will go through how to use probes and how to get a warpable result as quick as possible.
PS: To fly a ship with a hefty price tag thru 0.0 without crapping the pants all the time was a very new experience for me...
Now whack in some implants as well.......just to be really tough.
#11
Posted 20 April 2009 - 02:09 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS - 2103091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?114210]FLYBYS - 2903091800 PostPwned 0205092200 PostPwned Again[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED - 0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?123086]COVOPS - 1804090001[/link]
http://www.agony-killboards.com/?a=sig&i=39962&s=zealot
#12
Posted 20 April 2009 - 03:32 PM
I've got to ask:Sadly the drop a probe and get a warpable result in 25 seconds is now part of history. But we will go through how to use probes and how to get a warpable result as quick as possible.
I haven't even made it to a Wolfpacks class yet, never mind Covops. But I see a lot of people asking about probing. Do folks really find it that hard? It takes me like 5 minutes to probe an immobile ship to a warpable hit; that's in an unbonused ship, with moderate character skills. At this point probing is all about player skills; character skills and covops bonuses would at best cut my probe time in half. (Sounds like a lot of improvement, but we're still talking 2-3 minutes.)
If it is an issue for a lot of people, probably a visual demonstration of how to position probes and scan is the only thing that's going to help, followed by a lot of practice.
[link=http://www.agony-unleashed.com/index.php?/topic/3454-closed-pvp-basic-6th-december-2100-eve-time/]BASIC - 0612082100[/link]
#13
Posted 20 April 2009 - 03:44 PM
I will be arranging some additional sessions to catch up on the probing and bubble evasion. These will be held on Sisi, so please make sure you can log in to the test server. I'll run several sessions at different times so that we can get everyone up to speed. These will not cost anything - it's all included in the course fee that you've already paid.
This sounds like just what i could use. How will we find out about your plans? keep an eye on the forums? or perhaps a sign-up list?
my access to SiSI is confirmed
Admiral Sergei Gorschkov, Former Commander-in-Chief Soviet Navy
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?115505.0]BASIC - 1403091800[/link], [link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link], [link=hyperlink url]ADVANCED-0404091800[/link], [link=hyperlink url]COVOPS - 1804090001[/link]
#14
Posted 20 April 2009 - 04:59 PM
But I see a lot of people asking about probing. Do folks really find it that hard? It takes me like 5 minutes to probe an immobile ship to a warpable hit; that's in an unbonused ship, with moderate character skills. At this point probing is all about player skills; character skills and covops bonuses would at best cut my probe time in half. (Sounds like a lot of improvement, but we're still talking 2-3 minutes.)
If it is an issue for a lot of people, probably a visual demonstration of how to position probes and scan is the only thing that's going to help, followed by a lot of practice.
The probing itself is no issue here... within a couple of minutes I can probe down a ship as well. The big question was if there are any special tricks to accelerate this procedure since speed is king for probing "nervous" targets.
I have often heard "within 30 seconds" but Baka already confirmed that this is no more under the new system...
Sadly the drop a probe and get a warpable result in 25 seconds is now part of history.
BASIC - 1403091800
WOLFPACKS - 2103091800 | FLYBYS - 20110212
ADVANCED - 0404091800 | ADVANCED HSSR - 0805102300
COVOPS - 1804090001 | SKIRMISH - 20110129 | BOMBERS - 20111119
#15
Posted 20 April 2009 - 06:47 PM
WolfPacks - 2103090200
Advanced - 0404091800
Practice Random Violence, and Senseless Acts of Beauty!
#16
Posted 20 April 2009 - 06:48 PM
[link=http://www.agony-unleashed.com/index.php?/topic/3454-closed-pvp-basic-6th-december-2100-eve-time/]BASIC - 0612082100[/link]
#17
Posted 20 April 2009 - 08:59 PM
http://www.eveonline...1037660&page=45
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
BASIC - 0612082100 | WOLFPACKS - 2802091800 | ADVANCED - 0404091800
COVOPS - 1804090001 | FC BASIC - 20091114 | The FC's Eyes in PVP - 20101605
ADVANCED HSSR - 1807102100 | SKIRMISH-20110129 | FLYBYS - 20110212
BOMBERS - 20110402
#18
Posted 20 April 2009 - 09:00 PM
* Former PVP-U Lead & Sneaky Fucker Extraordinaire
#19
Posted 21 April 2009 - 12:15 AM
Good news about the "interesting" new cloaking mechanic we encountered. The one wherein 2 cloaked ships would decloak each other, severely nerfing cloaked fleet ops.
http://www.eveonline...1037660&page=45
1. cloaked gangs decloaking each other during gang warps or in proximity whilst orbiting a location.
We are looking into fixing this so cloaked ships will not decloak other cloaked ships as the whole point of the covert ops cloak was to allow the element of surprise and this is not possible when in a gang with other cloaked ships or some alternative solution to better allow for this without spoiling the surprise factor.
This is excellent news.
#20
Posted 22 April 2009 - 01:31 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?99084]BASIC - 0612082100[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS - 2802091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED - 0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?123086]COVOPS - 1804090001[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?162904]FC BASIC-20091114[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?195531.0]ADVANCED HSSR -0805102300[/link]
#21
Posted 22 April 2009 - 02:24 AM
The thing I was looking forward to the most was better learning the tricks of the scanning trade, but that wasn't possible this time and Baka is already trying to make that up for us so no harm no foul. Sometimes the internet just inconveniently sucks. My only concern is that I won't be able to hook up with Baka and 'this' covops course did not allow alumni to attend... Would it be possible in the future to attend as alumni for just the class portion? I totally understand not wanting to have too many covops during the class with a limited vent server and other coordination issues..... But I would really like to pull some gold nuggets from some of your covops pros if at all possible....
The Alumni thing was because we hadn't run a CovOps in ages, a lot had changed in patches since the last one was run and we were trying something different. The class portion will most likely be open to Alumni next time round, so you can catch up on anything you missed.
I'm trying to find a time when I can run the seminars required, but it won't be this weekend........it's ANZAC Day here in Australia. It's pretty much compulsory for us ex-service people to go to the dawn service then drink heavily and play two-up (an Aussie gambling game involving throwing two coins, which is only legal on ANZAC Day). You don't want me teaching anything on ANZAC Day - except maybe two-up.
There will be several of the seminars, so if you can't make one, there'll be other opportunities and as a last resort, alumni on the next course.
#22
Posted 22 April 2009 - 03:04 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?99084]BASIC - 0612082100[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS - 2802091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED - 0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?123086]COVOPS - 1804090001[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?162904]FC BASIC-20091114[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?195531.0]ADVANCED HSSR -0805102300[/link]
#23
Posted 14 May 2009 - 08:01 PM
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Wolfpack_Graduates]Wolfpacks - 1110081600[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Advanced_Graduates]Wolfpack/Advance - 0271220081700[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Advanced_Graduates]Advance - 0404091800[/link]
[link=http://www.agony-unleashed.com/wiki/index.php?title=PVP_Covert_Ops_Graduates]COVOPS - 1804090001[/link]