New patchnotes
#1
Posted 24 March 2009 - 06:14 PM
Lots of bug fixes.
[blockquote]Jettisoned cargo containers and wrecks will now show up on the directional scanner.
Fixed an issue with the AI where it was not correctly warp scrambling and webbing multiple targets. They should be much more efficient and ensure you stay put and die much more easily. Gotta love them NPC's![/blockquote]
[link=http://www.agony-unleashed.com/index.php?/topic/3014-closed-pvp-wolfpacks-11th-october-1600/page__view__findpost__p__36719]WOLFPACKS-1110081600[/link]
[link=http://www.agony-unleashed.com/index.php?/topic/3702-closed-advanced-wolfpacks-turbo-from-berta-dec-27-2008-1700-eve-time/page__view__findpost__p__45097]A&W-0271220081700[/link]
#2
Posted 24 March 2009 - 08:42 PM
#3
Posted 24 March 2009 - 11:25 PM
yeah .. shame they didn't fix the exotic dancer .. they still don't dance ....
It's not until you get the T3 ships that you can install the stripper poles.
BASIC-1810081800 | WOLFPACKS-2802091800 | ADVANCED-0404091800 | FLEET COMMAND-1512080200
#4
Posted 25 March 2009 - 03:58 AM
WarGod > smart bombs man!!
Jack Cannon > we've tried that
Jack Cannon > they have a low effectiveness rating
#5
Posted 25 March 2009 - 07:42 AM
--Updated the capital ship collision mechanic to lessen bumping issues currently being experienced by some players.--
You have no idea how happy that change makes me.
DAMMMMMMIT
Well, there goes my plan to knock a CO2 Carrier off the station and gank it.
b.
#6
Posted 25 March 2009 - 08:05 AM
WarGod > smart bombs man!!
Jack Cannon > we've tried that
Jack Cannon > they have a low effectiveness rating
#7
Posted 25 March 2009 - 12:52 PM
* Jettisoned cargo containers and wrecks will now show up on the directional scanner.
Yay!! !lol
Will have to see if you can rt. click in the scanner window also.
A&W - 0271220081700 (Adv-Pvp #100 / Wolfpacks #16)
COVOPS - 1804090001 (Class Admin)
____________________________________________________________________________________________
"Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety."
Benjamin Franklin, Historical Review of Pennsylvania, 1759
-AB1TA
#8
Posted 25 March 2009 - 05:14 PM
Try warping 20+ caps to a warpin point. Half of them will end up 150k away from there
Not to mention titan bowling
Sorry, my primary unpleasant experience with capitals involves alliances dropping 5 of them on a sub-20 fleet, and/or undocking their caps in nigh invulnerable dock range to a station.
I'm not so much pissed that they're fixing it.
I'm pissed that they're fixing it before I got a chance to beat the living snot out of a cap pilot for station-tanking.
b.
#9
Posted 25 March 2009 - 05:50 PM
WarGod > smart bombs man!!
Jack Cannon > we've tried that
Jack Cannon > they have a low effectiveness rating
#10
Posted 27 March 2009 - 01:22 AM
Fixed an issue with the AI where it was not correctly warp scrambling and webbing multiple targets. They should be much more efficient and ensure you stay put and die now.
Best Pony, Element of Magic, Princess of Science
#11
Posted 28 March 2009 - 03:33 AM
WarGod > smart bombs man!!
Jack Cannon > we've tried that
Jack Cannon > they have a low effectiveness rating