Judge my Agony Skill Plan
#1
Posted 21 February 2009 - 10:13 AM
Skill plan for Ro Jo
1. Eidetic Memory III (10 hours, 51 minutes, 36 seconds; Start: 2/21/2009 5:12:47 AM; Finish: 2/21/2009 4:04:23 PM)
2. Logic II (2 hours, 20 minutes, 37 seconds; Start: 2/21/2009 4:04:23 PM; Finish: 2/21/2009 6:25:00 PM)
3. Logic III (12 hours, 42 minutes, 13 seconds; Start: 2/21/2009 6:25:00 PM; Finish: 2/22/2009 7:07:14 AM)
4. Iron Will III (4 hours, 8 minutes, 51 seconds; Start: 2/22/2009 7:07:14 AM; Finish: 2/22/2009 11:16:06 AM)
5. Empathy III (4 hours, 8 minutes, 51 seconds; Start: 2/22/2009 11:16:06 AM; Finish: 2/22/2009 3:24:58 PM)
6. Iron Will IV (23 hours, 27 minutes, 58 seconds; Start: 2/22/2009 3:24:58 PM; Finish: 2/23/2009 2:52:56 PM)
7. Empathy IV (23 hours, 27 minutes, 58 seconds; Start: 2/23/2009 2:52:56 PM; Finish: 2/24/2009 2:20:55 PM)
8. Focus I (51 minutes, 26 seconds; Start: 2/24/2009 2:20:55 PM; Finish: 2/24/2009 3:12:21 PM; 5,000,000 ISK)
9. Presence I (46 minutes, 17 seconds; Start: 2/24/2009 3:12:21 PM; Finish: 2/24/2009 3:58:39 PM; 5,000,000 ISK)
10. Focus II (3 hours, 35 minutes, 37 seconds; Start: 2/24/2009 3:58:39 PM; Finish: 2/24/2009 7:34:16 PM)
11. Clarity II (2 hours, 27 minutes; Start: 2/24/2009 7:34:16 PM; Finish: 2/24/2009 10:01:17 PM)
12. Presence II (3 hours, 16 minutes; Start: 2/24/2009 10:01:17 PM; Finish: 2/25/2009 1:17:18 AM)
13. Focus III (18 hours, 28 minutes, 41 seconds; Start: 2/25/2009 1:17:18 AM; Finish: 2/25/2009 7:46:00 PM)
14. Clarity III (12 hours, 58 minutes, 26 seconds; Start: 2/25/2009 7:46:00 PM; Finish: 2/26/2009 8:44:27 AM)
15. Science III (2 hours, 53 minutes, 57 seconds; Start: 2/26/2009 8:44:27 AM; Finish: 2/26/2009 11:38:24 AM)
16. Cybernetics I (27 minutes, 46 seconds; Start: 2/26/2009 11:38:24 AM; Finish: 2/26/2009 12:06:11 PM; 75,000 ISK)
17. Cybernetics II (2 hours, 9 minutes, 22 seconds; Start: 2/26/2009 12:06:11 PM; Finish: 2/26/2009 2:15:33 PM)
18. Cybernetics III (12 hours, 11 minutes, 44 seconds; Start: 2/26/2009 2:15:33 PM; Finish: 2/27/2009 2:27:18 AM)
19. Cybernetics IV (2 days, 20 hours, 59 minutes, 26 seconds; Start: 2/27/2009 2:27:18 AM; Finish: 3/1/2009 11:26:44 PM)
20. Cybernetics V (16 days, 6 hours, 16 minutes, 6 seconds; Start: 3/1/2009 11:26:44 PM; Finish: 3/18/2009 5:42:51 AM)
21. Presence III (16 hours, 56 minutes, 18 seconds; Start: 3/18/2009 5:42:51 AM; Finish: 3/18/2009 10:39:09 PM)
22. Propulsion Jamming II (53 minutes, 2 seconds; Start: 3/18/2009 10:39:09 PM; Finish: 3/18/2009 11:32:12 PM)
23. Propulsion Jamming III (12 hours, 11 minutes, 44 seconds; Start: 3/18/2009 11:32:12 PM; Finish: 3/19/2009 11:43:56 AM)
24. Afterburner III (3 hours, 54 minutes, 30 seconds; Start: 3/19/2009 11:43:56 AM; Finish: 3/19/2009 3:38:27 PM)
25. Sensor Linking II (2 hours, 9 minutes, 22 seconds; Start: 3/19/2009 3:38:27 PM; Finish: 3/19/2009 5:47:49 PM)
26. Sensor Linking III (12 hours, 11 minutes, 44 seconds; Start: 3/19/2009 5:47:49 PM; Finish: 3/20/2009 5:59:33 AM)
27. Target Painting II (2 hours, 9 minutes, 22 seconds; Start: 3/20/2009 5:59:33 AM; Finish: 3/20/2009 8:08:55 AM)
28. Target Painting III (12 hours, 11 minutes, 44 seconds; Start: 3/20/2009 8:08:55 AM; Finish: 3/20/2009 8:20:40 PM)
29. Weapon Upgrades II (1 hour, 22 minutes, 56 seconds; Start: 3/20/2009 8:20:40 PM; Finish: 3/20/2009 9:43:36 PM)
30. Weapon Upgrades III (7 hours, 49 minutes, 3 seconds; Start: 3/20/2009 9:43:36 PM; Finish: 3/21/2009 5:32:40 AM)
31. Long Range Targeting III (8 hours, 7 minutes, 48 seconds; Start: 3/21/2009 5:32:40 AM; Finish: 3/21/2009 1:40:28 PM)
32. Weapon Disruption II (2 hours, 9 minutes, 22 seconds; Start: 3/21/2009 1:40:28 PM; Finish: 3/21/2009 3:49:51 PM)
33. Weapon Disruption III (12 hours, 11 minutes, 44 seconds; Start: 3/21/2009 3:49:51 PM; Finish: 3/22/2009 4:01:35 AM)
34. Electronic Warfare II (1 hour, 26 minutes, 15 seconds; Start: 3/22/2009 4:01:35 AM; Finish: 3/22/2009 5:27:51 AM)
35. Electronic Warfare III (8 hours, 7 minutes, 48 seconds; Start: 3/22/2009 5:27:51 AM; Finish: 3/22/2009 1:35:40 PM)
36. Sharpshooter II (1 hour, 28 minutes, 1 second; Start: 3/22/2009 1:35:40 PM; Finish: 3/22/2009 3:03:41 PM)
37. Sharpshooter III (8 hours, 17 minutes, 46 seconds; Start: 3/22/2009 3:03:41 PM; Finish: 3/22/2009 11:21:27 PM)
38. Small Railgun Specialization I (28 minutes, 20 seconds; Start: 3/22/2009 11:21:27 PM; Finish: 3/22/2009 11:49:48 PM; 1,000,000 ISK)
39. Destroyers II (1 hour, 28 minutes, 1 second; Start: 3/22/2009 11:49:48 PM; Finish: 3/23/2009 1:17:49 AM)
40. Destroyers III (8 hours, 17 minutes, 46 seconds; Start: 3/23/2009 1:17:49 AM; Finish: 3/23/2009 9:35:35 AM)
41. Motion Prediction I (18 minutes, 51 seconds; Start: 3/23/2009 9:35:35 AM; Finish: 3/23/2009 9:54:27 AM)
42. Motion Prediction II (1 hour, 28 minutes, 1 second; Start: 3/23/2009 9:54:27 AM; Finish: 3/23/2009 11:22:28 AM)
43. Motion Prediction III (8 hours, 17 minutes, 46 seconds; Start: 3/23/2009 11:22:28 AM; Finish: 3/23/2009 7:40:14 PM)
44. Rapid Firing I (18 minutes, 51 seconds; Start: 3/23/2009 7:40:14 PM; Finish: 3/23/2009 7:59:05 PM)
45. Rapid Firing II (1 hour, 28 minutes, 1 second; Start: 3/23/2009 7:59:05 PM; Finish: 3/23/2009 9:27:07 PM)
46. Rapid Firing III (8 hours, 17 minutes, 46 seconds; Start: 3/23/2009 9:27:07 PM; Finish: 3/24/2009 5:44:53 AM)
47. Missile Bombardment III (8 hours, 17 minutes, 46 seconds; Start: 3/24/2009 5:44:53 AM; Finish: 3/24/2009 2:02:39 PM)
48. Missile Bombardment IV (1 day, 22 hours, 55 minutes, 56 seconds; Start: 3/24/2009 2:02:39 PM; Finish: 3/26/2009 12:58:36 PM)
49. Missile Bombardment V (11 days, 1 hour, 29 minutes, 19 seconds; Start: 3/26/2009 12:58:36 PM; Finish: 4/6/2009 2:27:56 PM)
50. Missile Projection II (2 hours, 56 minutes; Start: 4/6/2009 2:27:56 PM; Finish: 4/6/2009 5:23:56 PM)
51. Missile Projection III (16 hours, 35 minutes, 34 seconds; Start: 4/6/2009 5:23:56 PM; Finish: 4/7/2009 9:59:30 AM)
52. Target Navigation Prediction III (8 hours, 17 minutes, 46 seconds; Start: 4/7/2009 9:59:30 AM; Finish: 4/7/2009 6:17:17 PM)
53. Bomb Deployment I (37 minutes, 47 seconds; Start: 4/7/2009 6:17:17 PM; Finish: 4/7/2009 6:55:04 PM; 8,000,000 ISK)
54. Bomb Deployment II (2 hours, 56 minutes; Start: 4/7/2009 6:55:04 PM; Finish: 4/7/2009 9:51:04 PM)
55. Bomb Deployment III (16 hours, 35 minutes, 34 seconds; Start: 4/7/2009 9:51:04 PM; Finish: 4/8/2009 2:26:39 PM)
56. Bomb Deployment IV (3 days, 21 hours, 51 minutes, 53 seconds; Start: 4/8/2009 2:26:39 PM; Finish: 4/12/2009 12:18:33 PM)
57. Electronics Upgrades II (1 hour, 26 minutes, 15 seconds; Start: 4/12/2009 12:18:33 PM; Finish: 4/12/2009 1:44:48 PM)
58. Electronics Upgrades III (8 hours, 7 minutes, 48 seconds; Start: 4/12/2009 1:44:48 PM; Finish: 4/12/2009 9:52:37 PM)
59. Electronics Upgrades IV (1 day, 21 hours, 59 minutes, 37 seconds; Start: 4/12/2009 9:52:37 PM; Finish: 4/14/2009 7:52:15 PM)
60. Electronics Upgrades V (10 days, 20 hours, 10 minutes, 44 seconds; Start: 4/14/2009 7:52:15 PM; Finish: 4/25/2009 4:02:59 PM)
61. Covert Ops I (42 minutes, 5 seconds; Start: 4/25/2009 4:02:59 PM; Finish: 4/25/2009 4:45:05 PM; 4,000,000 ISK)
62. Covert Ops II (3 hours, 16 minutes; Start: 4/25/2009 4:45:05 PM; Finish: 4/25/2009 8:01:05 PM)
63. Covert Ops III (18 hours, 28 minutes, 42 seconds; Start: 4/25/2009 8:01:05 PM; Finish: 4/26/2009 2:29:48 PM)
64. Missile Launcher Operation V (5 days, 12 hours, 44 minutes, 39 seconds; Start: 4/26/2009 2:29:48 PM; Finish: 5/2/2009 3:14:27 AM)
65. Heavy Missiles II (2 hours, 12 minutes; Start: 5/2/2009 3:14:27 AM; Finish: 5/2/2009 5:26:28 AM)
66. Heavy Missiles III (12 hours, 26 minutes, 40 seconds; Start: 5/2/2009 5:26:28 AM; Finish: 5/2/2009 5:53:08 PM)
67. Cruise Missiles I (47 minutes, 14 seconds; Start: 5/2/2009 5:53:08 PM; Finish: 5/2/2009 6:40:23 PM; 350,000 ISK)
68. Cruise Missiles II (3 hours, 40 minutes, 1 second; Start: 5/2/2009 6:40:23 PM; Finish: 5/2/2009 10:20:25 PM)
69. Cruise Missiles III (20 hours, 44 minutes, 26 seconds; Start: 5/2/2009 10:20:25 PM; Finish: 5/3/2009 7:04:51 PM)
70. Sensor Linking IV (2 days, 20 hours, 59 minutes, 26 seconds; Start: 5/3/2009 7:04:51 PM; Finish: 5/6/2009 4:04:18 PM)
71. Electronics V (5 days, 10 hours, 5 minutes, 22 seconds; Start: 5/6/2009 4:04:18 PM; Finish: 5/12/2009 2:09:40 AM)
72. Signal Suppression I (46 minutes, 17 seconds; Start: 5/12/2009 2:09:40 AM; Finish: 5/12/2009 2:55:58 AM; 800,000 ISK)
73. Signal Suppression II (3 hours, 35 minutes, 37 seconds; Start: 5/12/2009 2:55:58 AM; Finish: 5/12/2009 6:31:36 AM)
74. Signal Suppression III (20 hours, 19 minutes, 33 seconds; Start: 5/12/2009 6:31:36 AM; Finish: 5/13/2009 2:51:09 AM)
75. Evasive Maneuvering II (1 hour, 22 minutes, 56 seconds; Start: 5/13/2009 2:51:09 AM; Finish: 5/13/2009 4:14:06 AM)
76. Evasive Maneuvering III (7 hours, 49 minutes, 3 seconds; Start: 5/13/2009 4:14:06 AM; Finish: 5/13/2009 12:03:09 PM)
77. Cloaking I (55 minutes, 33 seconds; Start: 5/13/2009 12:03:09 PM; Finish: 5/13/2009 12:58:42 PM; 3,500,000 ISK)
78. Cloaking II (4 hours, 18 minutes, 44 seconds; Start: 5/13/2009 12:58:42 PM; Finish: 5/13/2009 5:17:27 PM)
79. Cloaking III (1 day, 23 minutes, 28 seconds; Start: 5/13/2009 5:17:27 PM; Finish: 5/14/2009 5:40:56 PM)
80. Caldari Frigate V (10 days, 18 hours, 31 minutes, 58 seconds; Start: 5/14/2009 5:40:56 PM; Finish: 5/25/2009 12:12:54 PM)
81. Covert Ops IV (4 days, 8 hours, 31 minutes, 53 seconds; Start: 5/25/2009 12:12:54 PM; Finish: 5/29/2009 8:44:47 PM)
82. Covert Ops V (24 days, 15 hours, 18 minutes, 57 seconds; Start: 5/29/2009 8:44:47 PM; Finish: 6/23/2009 12:03:45 PM)
83. Cloaking IV (5 days, 17 hours, 58 minutes, 53 seconds; Start: 6/23/2009 12:03:45 PM; Finish: 6/29/2009 6:02:38 AM)
84. Warp Drive Operation IV (22 hours, 6 minutes, 44 seconds; Start: 6/29/2009 6:02:38 AM; Finish: 6/30/2009 4:09:23 AM)
85. Evasive Maneuvering IV (1 day, 20 hours, 13 minutes, 29 seconds; Start: 6/30/2009 4:09:23 AM; Finish: 7/2/2009 12:22:52 AM)
86. Navigation IV (20 hours, 56 minutes, 22 seconds; Start: 7/2/2009 12:22:52 AM; Finish: 7/2/2009 9:19:15 PM)
87. Astrometrics I (27 minutes, 46 seconds; Start: 7/2/2009 9:19:15 PM; Finish: 7/2/2009 9:47:01 PM; 450,000 ISK)
88. Astrometrics II (2 hours, 9 minutes, 22 seconds; Start: 7/2/2009 9:47:01 PM; Finish: 7/2/2009 11:56:24 PM)
89. Astrometrics III (12 hours, 11 minutes, 44 seconds; Start: 7/2/2009 11:56:24 PM; Finish: 7/3/2009 12:08:08 PM)
90. Astrometrics IV (2 days, 20 hours, 59 minutes, 26 seconds; Start: 7/3/2009 12:08:08 PM; Finish: 7/6/2009 9:07:35 AM)
91. Signal Acquisition I (1 hour, 14 minutes, 4 seconds; Start: 7/6/2009 9:07:35 AM; Finish: 7/6/2009 10:21:39 AM; 450,000 ISK)
92. Signal Acquisition II (5 hours, 44 minutes, 57 seconds; Start: 7/6/2009 10:21:39 AM; Finish: 7/6/2009 4:06:37 PM)
93. Signal Acquisition III (1 day, 8 hours, 31 minutes, 20 seconds; Start: 7/6/2009 4:06:37 PM; Finish: 7/8/2009 12:37:57 AM)
94. Astrometric Pinpointing I (46 minutes, 17 seconds; Start: 7/8/2009 12:37:57 AM; Finish: 7/8/2009 1:24:15 AM; 450,000 ISK)
95. Astrometric Pinpointing II (3 hours, 35 minutes, 37 seconds; Start: 7/8/2009 1:24:15 AM; Finish: 7/8/2009 4:59:53 AM)
96. Astrometric Pinpointing III (20 hours, 19 minutes, 33 seconds; Start: 7/8/2009 4:59:53 AM; Finish: 7/9/2009 1:19:26 AM)
97. Astrometric Triangulation I (46 minutes, 17 seconds; Start: 7/9/2009 1:19:26 AM; Finish: 7/9/2009 2:05:44 AM; 450,000 ISK)
98. Astrometric Triangulation II (3 hours, 35 minutes, 37 seconds; Start: 7/9/2009 2:05:44 AM; Finish: 7/9/2009 5:41:21 AM)
99. Astrometric Triangulation III (20 hours, 19 minutes, 33 seconds; Start: 7/9/2009 5:41:21 AM; Finish: 7/10/2009 2:00:55 AM)
100. Leadership I (14 minutes, 1 second; Start: 7/10/2009 2:00:55 AM; Finish: 7/10/2009 2:14:57 AM; 20,000 ISK)
101. Leadership II (1 hour, 5 minutes, 22 seconds; Start: 7/10/2009 2:14:57 AM; Finish: 7/10/2009 3:20:19 AM)
102. Leadership III (6 hours, 9 minutes, 31 seconds; Start: 7/10/2009 3:20:19 AM; Finish: 7/10/2009 9:29:51 AM)
103. Leadership IV (1 day, 10 hours, 50 minutes, 37 seconds; Start: 7/10/2009 9:29:51 AM; Finish: 7/11/2009 8:20:29 PM)
104. Leadership V (8 days, 5 hours, 6 minutes, 19 seconds; Start: 7/11/2009 8:20:29 PM; Finish: 7/20/2009 1:26:48 AM)
105. Skirmish Warfare I (28 minutes, 3 seconds; Start: 7/20/2009 1:26:48 AM; Finish: 7/20/2009 1:54:51 AM; 75,000 ISK)
106. Skirmish Warfare II (2 hours, 10 minutes, 41 seconds; Start: 7/20/2009 1:54:51 AM; Finish: 7/20/2009 4:05:33 AM)
107. Skirmish Warfare III (12 hours, 19 minutes, 6 seconds; Start: 7/20/2009 4:05:33 AM; Finish: 7/20/2009 4:24:40 PM)
108. Armored Warfare I (28 minutes, 3 seconds; Start: 7/20/2009 4:24:40 PM; Finish: 7/20/2009 4:52:43 PM; 100,000 ISK)
109. Armored Warfare II (2 hours, 10 minutes, 41 seconds; Start: 7/20/2009 4:52:43 PM; Finish: 7/20/2009 7:03:25 PM)
110. Armored Warfare III (12 hours, 19 minutes, 6 seconds; Start: 7/20/2009 7:03:25 PM; Finish: 7/21/2009 7:22:32 AM)
111. Siege Warfare I (28 minutes, 3 seconds; Start: 7/21/2009 7:22:32 AM; Finish: 7/21/2009 7:50:35 AM; 100,000 ISK)
112. Siege Warfare II (2 hours, 10 minutes, 41 seconds; Start: 7/21/2009 7:50:35 AM; Finish: 7/21/2009 10:01:17 AM)
113. Siege Warfare III (12 hours, 19 minutes, 6 seconds; Start: 7/21/2009 10:01:17 AM; Finish: 7/21/2009 10:20:24 PM)
114. Information Warfare I (28 minutes, 3 seconds; Start: 7/21/2009 10:20:24 PM; Finish: 7/21/2009 10:48:27 PM; 100,000 ISK)
115. Information Warfare II (2 hours, 10 minutes, 41 seconds; Start: 7/21/2009 10:48:27 PM; Finish: 7/22/2009 12:59:09 AM)
116. Information Warfare III (12 hours, 19 minutes, 6 seconds; Start: 7/22/2009 12:59:09 AM; Finish: 7/22/2009 1:18:16 PM)
116 skills; Total time: 151 days, 8 hours, 5 minutes, 29 seconds; Completion: 7/22/2009 1:18:16 PM; Cost: 29,920,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only
Shopping list for Ro Jo
1. Focus (1 hour, 6 minutes, 8 seconds; Start: 2/21/2009 5:00:26 AM; Finish: 2/21/2009 6:06:34 AM; 5,000,000 ISK)
2. Presence (53 minutes, 25 seconds; Start: 2/21/2009 6:06:34 AM; Finish: 2/21/2009 6:59:59 AM; 5,000,000 ISK)
3. Cybernetics (30 minutes, 51 seconds; Start: 2/21/2009 6:59:59 AM; Finish: 2/21/2009 7:30:51 AM; 75,000 ISK)
4. Small Railgun Specialization (33 minutes, 52 seconds; Start: 2/21/2009 7:30:51 AM; Finish: 2/21/2009 8:04:44 AM; 1,000,000 ISK)
5. Bomb Deployment (45 minutes, 10 seconds; Start: 2/21/2009 8:04:44 AM; Finish: 2/21/2009 8:49:54 AM; 8,000,000 ISK)
6. Covert Ops (54 minutes, 27 seconds; Start: 2/21/2009 8:49:54 AM; Finish: 2/21/2009 9:44:22 AM; 4,000,000 ISK)
7. Cruise Missiles (56 minutes, 27 seconds; Start: 2/21/2009 9:44:22 AM; Finish: 2/21/2009 10:40:49 AM; 350,000 ISK)
8. Signal Suppression (51 minutes, 26 seconds; Start: 2/21/2009 10:40:49 AM; Finish: 2/21/2009 11:32:15 AM; 800,000 ISK)
9. Cloaking (1 hour, 1 minute, 43 seconds; Start: 2/21/2009 11:32:15 AM; Finish: 2/21/2009 12:33:59 PM; 3,500,000 ISK)
10. Astrometrics (30 minutes, 51 seconds; Start: 2/21/2009 12:33:59 PM; Finish: 2/21/2009 1:04:51 PM; 450,000 ISK)
11. Signal Acquisition (1 hour, 22 minutes, 18 seconds; Start: 2/21/2009 1:04:51 PM; Finish: 2/21/2009 2:27:09 PM; 450,000 ISK)
12. Astrometric Pinpointing (51 minutes, 26 seconds; Start: 2/21/2009 2:27:09 PM; Finish: 2/21/2009 3:18:36 PM; 450,000 ISK)
13. Astrometric Triangulation (51 minutes, 26 seconds; Start: 2/21/2009 3:18:36 PM; Finish: 2/21/2009 4:10:02 PM; 450,000 ISK)
14. Leadership (22 minutes, 2 seconds; Start: 2/21/2009 4:10:02 PM; Finish: 2/21/2009 4:32:05 PM; 20,000 ISK)
15. Skirmish Warfare (44 minutes, 5 seconds; Start: 2/21/2009 4:32:05 PM; Finish: 2/21/2009 5:16:10 PM; 75,000 ISK)
16. Armored Warfare (44 minutes, 5 seconds; Start: 2/21/2009 5:16:10 PM; Finish: 2/21/2009 6:00:16 PM; 100,000 ISK)
17. Siege Warfare (44 minutes, 5 seconds; Start: 2/21/2009 6:00:16 PM; Finish: 2/21/2009 6:44:21 PM; 100,000 ISK)
18. Information Warfare (44 minutes, 5 seconds; Start: 2/21/2009 6:44:21 PM; Finish: 2/21/2009 7:28:27 PM; 100,000 ISK)
18 skills; Total time: 14 hours, 28 minutes, 1 second; Completion: 2/21/2009 7:28:27 PM; Cost: 29,920,000 ISK
N.B. Skill costs are based on CCP's database and are indicative only
The goal after this is to start looking more at either leadership skills or heading down the path of capital ship skills, which will be another huge undertaking too.
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115505]BASIC - 1403091800[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link]
Tactical Noob Assassins!
#2
Posted 21 February 2009 - 11:49 AM
#3
Posted 21 February 2009 - 12:19 PM
That said, I'm not sure that's a good idea unless this is an alt created purely to take Agony classes and nothing else. While you've got the required skills there to participate in all the classes, those aren't the skills you'll want for a general PvP character - You'll likely want to focus much more on your core skills (things like capacitor skills, shield/armour skills, fitting skills) since these make you more effective in every ship, and support skills specific to the kind of ships you're enjoying flying.
So, for just checking off all the 'skill requirement' boxes to get on all the Agony classes (or rather past classes, since which classes we run are always open to change) then yes, it does that.
For a PvP skill plan which is just geared towards Agony's style, I'd say what Spin said, it's trying to do everything, and it's leaving some big holes in the middle.
#4
Posted 21 February 2009 - 12:39 PM
I think the intention it for it just to include all the skills he needs to take all the classes (e.g. small railgun spec 1 so he can do flybys, covops so he can do covops, cruise missiles so he can do bombers, etc).
That said, I'm not sure that's a good idea unless this is an alt created purely to take Agony classes and nothing else. While you've got the required skills there to participate in all the classes, those aren't the skills you'll want for a general PvP character - You'll likely want to focus much more on your core skills (things like capacitor skills, shield/armour skills, fitting skills) since these make you more effective in every ship, and support skills specific to the kind of ships you're enjoying flying.
So, for just checking off all the 'skill requirement' boxes to get on all the Agony classes (or rather past classes, since which classes we run are always open to change) then yes, it does that.
For a PvP skill plan which is just geared towards Agony's style, I'd say what Spin said, it's trying to do everything, and it's leaving some big holes in the middle.
You're right Azual; he'll end up with a terrible toon if he follows this plan.
#5
Posted 21 February 2009 - 06:02 PM
#6
Posted 21 February 2009 - 10:22 PM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115505]BASIC - 1403091800[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link]
Tactical Noob Assassins!
#7
Posted 21 February 2009 - 11:29 PM
BASIC-1810081800 | WOLFPACKS-2802091800 | ADVANCED-0404091800 | FLEET COMMAND-1512080200
#8
Posted 21 February 2009 - 11:56 PM
#9
Posted 22 February 2009 - 12:19 AM
Yep, it was just basically meeting the requirements for all the Agony classes going in fastest possible order. But the real goal is to join Agony and be able to contribute to the corp as best I can. I want to be a great PvP pilot, so if you have any recommendations on things to train up, or a potential roles that Agony may be in need of that I can train for.
You are also risking spreading yourself too thin. It is better to specialize in few roles, than trying to fill in too many or overly specializing in just one role so consider narrowing down what you're trying to train for.
I'd say the Covops skills you will find to be quite useful, but as leadership skills go if you are a new player it will be a while until you really need them. I'd suggest waiting on them and instead training more skirmishing/tackling related skills. Even if you take the Fleet Command seminar being a good FC is much more a matter of your knowledge of game mechanics and ability to make that right decision quickly than any seminar you'd take - it is not at all dependent on your character's skills unlike scanning or tackling for example.
Also taking advanced learning skills to level IV actually pays off faster than Cybernetics V - takes 8 months for these levels to pay off, while Cybernetics take 9.5 months for you to regain the time you spent on its training. This is only if you spend entire time in your +5 clone which means that for those 9 months you either have to be risking your new +5 set in pvp or not pvp at all. And of course if you jump out into combat clone to pvp then it will take even longer for this skill to pay off. Its payoff time doesn't span your entire skill plan which is only 5 months, meaning that by including Cybernetics V you're actually setting this plan behind by about a week.
it was only yesterday's sacrifices that made today's disappointments possible
"What is done out of lulz always takes place beyond good and evil" - Friedrich Nietzsche
#10
Posted 23 February 2009 - 06:42 AM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115505]BASIC - 1403091800[/link]
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link]
Tactical Noob Assassins!
#11
Posted 23 February 2009 - 07:04 AM
#12
Posted 23 February 2009 - 07:18 AM
#13
Posted 23 February 2009 - 10:29 AM
So I'd suggest you pick a few ships that you want to try, and train for them. You don't even need to take the skills for any module past I or II, unless you like it, and want to fly it more. Sure you won't be particularly well skilled in a ship, but you'll then have a feel for what it's like, and can decide whether you want to dedicate more training time afterwards.
Things like target painters aren't really needed at all for basic. By all means train it to I, 'just in case', if you can afford the skill book (it's only 20 minutes for level 1 after all), but there's no reason to even bother training it at all, unless you have a use for the skill. Personally I trained everything I could imagine using to I, and 2 years later I still only have small lasers and target painting to level I - and I've never used either... 8)
The way I did things (and there are plenty of others) was to have a long learning skill to run overnight and while I was at work, and then train a few short skills while I was playing. That way, every day I played, there was something else I could do, but I was still advancing my learning skills reasonably quickly, so that training was also getting noticeably faster. If you can organise your plan (and finances) so that you can have implants early on in the process and so the skills are organised efficiently, then all the better.
Have plenty of fun. If you can also organise things so you train at peak efficiency too, then so much the better, and you can feel satisfied or even pleasantly smug about it. But don't lose sight of having fun, or training those skills will become just a drag.
My first favourite ships were the Blackbird the Thorax and the Rifter. I still fly all of those in PVP now. And I'm still not fully skilled in the Thorax (I can't fit the T2 guns), but it's good fun PVP. With 3rd best named guns and modules, plus insurance it's also cheap PVP.
Calling it Primary, so you don't have to.
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?99084]BASIC-0612082100[/link], [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?102488]WOLFPACKS & ADVANCED-0271220081700[/link]
#14
Posted 24 February 2009 - 03:41 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?81123]Basic - 1207081600[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?92692]Wolfpack - 1110081600[/link]