[Feedback] PvP Basic 14 Feb
#1
Posted 14 February 2009 - 02:12 PM
#2
Posted 14 February 2009 - 04:16 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS-2802091800[/link]
#3
Posted 14 February 2009 - 04:31 PM
#4
Posted 14 February 2009 - 04:36 PM
In wildness is the preservation of the world,
so seek the wolf in thyself
#5
Posted 14 February 2009 - 04:48 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS-2802091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED-0404091800[/link]
#6
Posted 14 February 2009 - 05:21 PM
BASIC - 1403091800
WOLFPACKS - 2103091800 | FLYBYS - 20110212
ADVANCED - 0404091800 | ADVANCED HSSR - 0805102300
COVOPS - 1804090001 | SKIRMISH - 20110129 | BOMBERS - 20111119
#7
Posted 14 February 2009 - 06:19 PM
#8
Posted 14 February 2009 - 09:40 PM
Wow my classes were so long ago the link stopped working. Look I took a bunch of them ok? It was a long time ago. Just trust me on it.
Radioactive cats have 18 half lives. (Unless in a box, in which case they have half a chance of having no half lives.)
#9
Posted 14 February 2009 - 10:10 PM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?115812]WOLFPACKS-2103091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?135782]COVOPS - 200906271800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?137880]ADVANCED-200907251800[/link]
Never be afraid to admit ignorance. It is natural to be initially ignorant of many things and this condition is easily cured. Stupidity, on the other hand, is and should always be a terminal disease.
#10
Posted 14 February 2009 - 10:18 PM
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?110563]BASIC-1402090200[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS-2802091800 [/link]
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED-0404091800 [/link]
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#11
Posted 15 February 2009 - 12:18 AM
#12
Posted 15 February 2009 - 12:47 PM
#13
Posted 15 February 2009 - 02:33 PM
1. Is the target going too fast for my missiles to hit?
If you're trying to shoot a target heading away from you faster than your missiles move (max velocity) then they'll never catch up, never impact. Explosion velocity also reduces the amount of damage delivered, but I'm not 100% about the mechanics involved since QR re-jigged missiles so heavily.
How to improve: slow them down - apply webs, disable their microwarp drive or disable their speed mods by draining their capacitor
2. Is the target's signature radius significantly smaller than my missiles explosion radius?
If you're trying to hit a frigate (40m sig) with a torpedo (450m radius) then less than 10% of the maximum possible damage will applied (before taking into account any damage reduction due to velocity, resists etc). If you're trying to hit a frigate (40m sig) with a light missile (50m radius) then around 85% of the maximum possible damage will applied which is a much better outcome.
How to improve: reduce the signature difference - apply target painters, use precision missiles
3. CCP's guide to missiles
Created before Quantum Rise, CCP's interactive guide / calculator is still nice to play with and get a basic idea about how the variables interact.
[link=/e107_plugins/content/content.php?content.42]BASIC#399[/link] | [link=/e107_plugins/forum/forum_viewtopic.php?92692]WOLFPACKS-1110081600[/link] | [link=/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED-0404091800[/link]
#14
Posted 16 February 2009 - 08:44 PM
In regards to the the theory: All of the information coming at me was nearly overwhelming, but I realize there's not really anything you can do about that. One thing I would have liked to see is a short, practical exercise mixed in with the theory, much like the spiraling technique portion, where we were able to practice what we were taught. One other thing that I think would have been beneficial would have been a small skirmish between classmates in 0.0 or low sec in newbie ships to practice battle comms. Seperate the class into two groups, assign a "FC" for each "fleet", and have everyone fly their Velator, Ibis, etc fitted with one or two EWAR and all guns. Stick some Agony people in with each fleet as observers and see how well the two sides do on comms, not really focusing on who wins, just on who communicaes the best (which will probably be who ends up winning...). Also with the scanning portion, maybe stick someone out in a belt or on a planet and have the class scan them down, make it a race to see who can warp in to them first. The scanning portion was a lot of theory and very little practical application for class members, although we did see it in action with the CovOps and skirmishers in the practical section. I realize some of this may go beyond the scope of PvP basic, but really I think it would only add another hour to hour and a half and would serve to help cement those ideas into our brains. Since I am paying for this, I would not have minded in the least to spend 4-5 hours instead of 3-4 hours on the lecture portion practicing what I had been taught before heading out into 0.0.
Olo,
Thanks for your input.
It all comes down to the fact that PVP BASIC is just that: basic. It's really designed to give you a taste of PVP, confidence in your T1 frig as a combat ship and your first few steps down the path of PVP knowledge. There are other courses that delve deeper but you have to have the foundation first.
We try to balance learning with the practicality of Eve being a game. The changes you've suggested would be good and AGONY has internal training seminars that do much the same thing. However, you've undersestimated the amount of time required to both teach and prepare for a class. We know from experience that it would double the time it took to run a class and most of us simply cannot dedicate 12 hours to Eve much less to running a single course.
Another aspect is that these courses are a service to the public for which the AGONY pilots are not compensated for. We do it because we like to do it. We won't get many instructors willing to give up their fun PVP time to "work" at teaching a course.
#15
Posted 23 February 2009 - 03:47 AM
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601.0]WOLFPACKS-2103091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED-0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?123086]COVOPS - 1804090001[/link]
#16
Posted 24 February 2009 - 09:38 AM
(PS - If anyone knows where to find that Nanite Control book, I'd love it if you could point me in the right direction. !lol )
They are for sale in Jita and other trade hubs. They are ridicully expensive though (4-500 mill)
#17
Posted 24 February 2009 - 11:15 AM
(PS - If anyone knows where to find that Nanite Control book, I'd love it if you could point me in the right direction. !lol )
Eve-Central
#18
Posted 24 February 2009 - 10:37 PM
By the way, I thought I should give more credit where its due for my 0.0 cov ops adventure mentioned above. In addition to the pvp-basic giving me the confidence with bubbles to head out into 0.0, I also picked up some practical tips in an article from Eve Tribune ( link) authored I noticed by none other than Baka Lakadaka. So, double thanks to you Baka.
ziglot
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601.0]WOLFPACKS-2103091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED-0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?123086]COVOPS - 1804090001[/link]
#19
Posted 24 February 2009 - 10:44 PM
Thanks for the help (and link). I was hoping to avoid paying top dollar and find the book at the source, but I got lucky this weekend and was able to pick it up in Rens on a Buy order for only(!) 295million.
By the way, I thought I should more give credit where its due for my 0.0 cov ops adventure mentioned above. In addition to the pvp-basic giving me the confidence with bubbles to head out into 0.0, I also picked up some practical tips in an article from Eve Tribune ( link) authored I noticed by none other than Baka Lakadaka. So, double thanks to you Baka.
ziglot
I'm just glad people are reading them
Stay tuned - the upcoming changes mean I'll be writing again.