(Click for a 1920x1080 version of Rubicon wallpaper)
CCP Seagull talked briefly today about how EVE Rubicon will be the first step in allowing capsuleers to step out of the NPC limelight and expand across the universe. The goal is to allow players as much control as possible, with teaser images of what looked to be player created star gates and stations (not included in Rubicon) and what is rumored to be a modular POS design.
CCP Fozzie and CCP Rise then went on to talk about features:
1. Customs offices (x): change in influence over high sec offices to players, can destroy existing offices and replace them. Used to control planetary enterprises.
2. New set of deployable structures: entirely separate from starbase system. Concord will not intervene with combat against these, a suspect timer at the most. 4 new types with subtypes. ( a ) Siphon Unit: allows you to steal resources from starbases (like moon mining and reactions.) Anchors outside the starbase and anyone can take from it. ( b ) Depot: Mobile home base, allows you to have storage and fitting service. Entry level, low sp costs. Can drop and anchor anywhere*, refit and pick it back up. ( c ) Automatic tractor beam and looting device: Drop it, it'll tractor in wrecks and loot the wrecks into one hold (won't salvage.) Will grab wrecks based on ownership. ( d ) Deployable temporary short range cyno jammer: Will have short (on grid) range. Will not stop covert cynos.
3. Fixing warp acceleration (x): warp speed attribute affects warp acceleration rage (interceptors will warp extremely fast, battleships will warp very slowly.) Freighters will have higher top speed to balance it out. T1 cruisers will not be changed.
Graphs: Before, After
4. Ship rebalancing:
Interceptor changes: bubble immunity planned. Interdiction nullified, basically. Dropping average HP a little bit, very small cargo bays. Details: (x)
Marauders: two modes (1) standard: reduced Micro Jump Drive activation timers. (2) bastion mode: ship will "transform", gain E-war immunity, can't move, increased tank. Details: (x)
Electronic Attack Frigates: doubling the range on secondary E-war effects (web, point, neut). Upgrading cap recharge and sensor strength a bit. Details: (x)
Interdictors: core role will stay the same, big beneficiary from the warp acceleration change. Fitting and weapons bonuses are changes. Details: (x)
5. Graphics: Interdiction bubbles are having their appearance reworked.
6. New launcher (x): Rapid Heavy Missile launcher, battleship module. Will be great at killing medium to small ships.
Type ( CPU need / PG need / rate of fire)
Rapid Heavy Missile Launcher I (50 / 960 / 9.3s)
Rapid Heavy Missile launcher II (59 / 1210 / 7.45s)
'Arbalest' Rapid Heavy Missile Launcher I (46 / 1160 / 7.45s)
'Limos' Rapid Heavy Missile Launcher I (49 / 1160 / 8.37s)
'Malkuth' Rapid Heavy Missile Launcher I (43 / 1160 / 8.84s)
YO-5000 Rapid Heavy Missile Launcher (51 / 1160 / 7.91s)
7. New Sisters of EvE Ships (x): combination of two factions (Gallente and Amarr). Long deployment, exploration that can do a lot and be away from home for a long time (with combat capability.) Armor resistance bonuses (Amarr), drone bonuses (Gallente), exploration bonuses (i.e. hacking) and covert cloaking device capability.
Astero (Frigate) Stats
Role Bonus: 100% reduction in CPU requiement for cloaks
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Frigate Bonus:
4% bonus to Armor Resists
Gallente Frigate Bonus:
10% bonus to Drone hitpoints and tracking speed
Slot layout: 2H, 4M, 4L; 2 turrets, 0 launchers
Fittings: 32 PWG, 170 CPU
Defense (shields / armor / hull) : 540 / 600 / 600
Capacitor (amount) : 430
Mobility (max velocity / agility / mass / align time): 312 / 2.87 / 975000 / 3.88s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 37km / 620 / 6
Sensor strength: 13
Signature radius: 35
Cargo Capacity: 210
Stratios (Cruiser) Stats
Role Bonus: 50% reduction in Energy Turret capacitor need
Role Bonus: 37.5% increase Scan Prob Strength (maybe this should be a rounder number? right now it follows the t1 bonus)
Role Bonus: +5 Virus strength for Relic and Data Analyzers
Can fit Cover Ops Cloaking devices
Amarr Cruiser Bonus:
4% bonus to Armor Resists
Gallente Cruiser Bonus:
10% bonus to Drone hitpoints and damage
Slot layout: 5H, 5M, 5L; 4 turrets, 0 launchers
Fittings: 920 PWG, 400 CPU
Defense (shields / armor / hull) : 1950 / 2400 / 2450
Capacitor (amount) : 1700
Mobility (max velocity / agility / mass / align time): 182 / .47 / 9350000 / 6.09s
Drones (bandwidth / bay): 125 / 500
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 275 / 7
Sensor strength: 20
Signature radius: 150
Cargo Capacity: 550
Images: Frigate, Cruiser, Cruiser (Model Render)
8. New certificate system (x): certificates will not be a prerequisite. New concept called Mastery. I.e. One certificate for Navigation with V levels of Mastery.
9. Interbus Ship ID: a tree that shows you your progression of ships you can fly and will be able to fly, will display Mastery icons by ship. More to come.
Image: (1)
10. Character Selection screen: making redeeming items easier, info about character easier to find, easier starting as a new player/character. More to come.
11. Integrating Twitch.tv into EVE Client: won't have to use 3rd party software at all, only a twitch account. Plug info into a window within the client and stream.
12. Gunnery Tiercide (x): Following in much of the same format as the ship rebalancing, gunnery tiercide will be changing the training requirements to be more consistent with a pattern similar to missile launcher requirements.
Image: Large (Before), Large (After), Medium (Before), Medium (After)
13. New Command Ship Models (x): While originally scheduled for deployment with Odyssey, the Command ship model changes are now scheduled for release with Rubicon. While not altogether new hulls, they will be changing from the static one hull with two skins to two different hulls. For example. the Vulture will remain a Ferox hull and the Nighthawk will become a Drake hull. Images linked below.
Images: Nighthawk (1), Nighthawk (2), Eos (1), Eos (2), Absolution (1), Absolution (2), Sleipner (1), Sleipner (2)
14. Multiple Character Training: Multiple character training is a step forward from where CCP last left off with the Odyssey expansion, allowing an account to simultaneously train two characters with the use of a PLEX. With the release of Rubicon, players will now have the ability to train all three characters on a single account for the price of one PLEX per character (two to train the two alts.) When the time for additional skill queue training runs out, the character with the lowest amount of skill points will have their queue disabled. Here are the details: details.
Edited by Jeremiah Cole, 18 October 2013 - 03:45 PM.