Reduced Jump Clone Timer? Yes, please!
#1
Posted 05 August 2013 - 05:36 PM
#2
Posted 05 August 2013 - 05:38 PM
Nice... so 19 hours at lvl 5 then, right?
In wildness is the preservation of the world,
so seek the wolf in thyself
#3
Posted 05 August 2013 - 05:39 PM
#4
Posted 05 August 2013 - 05:40 PM
#5
Posted 05 August 2013 - 05:46 PM
Recalling the video about the line-up of people doing the consciousness transfer for the first time, I would not mind it much if I got to have CQ option to change clones from a selection *within* a station for booster link characters.
A dude can dream.
<sigh>
#6
Posted 05 August 2013 - 05:47 PM
Yup, probably be happy with 20 hours here though for now.
#7
Posted 05 August 2013 - 05:48 PM
Hells YEAH!
[20:58:13] CCP Unifex > loving the Tweed thing
#8
Posted 05 August 2013 - 05:55 PM
#9
Posted 05 August 2013 - 05:55 PM
Funnily enough was just talking about this yesterday with some old mates from E-uni. Any idea what rank this skill will be?
#10
Posted 05 August 2013 - 06:01 PM
Meh - unless it's incredibly high getting it to 4 won't be a big deal anyway...
#11
Posted 05 August 2013 - 06:06 PM
Sounds OK but apart from the first 6 months I don't think losing 2500SPs (500SP/hr x 5 hours) in a day would bother me that much. There have been times when a 12 hour jump would have been handy but not for SPs.
Bit underwhelming really if its only 5 hours max.
MORAL, adj. Conforming to a local and mutable standard of right. Having the quality of general expediency.
#12
Posted 05 August 2013 - 06:14 PM
Sounds OK but apart from the first 6 months I don't think losing 2500SPs (500SP/hr x 5 hours) in a day would bother me that much. There have been times when a 12 hour jump would have been handy but not for SPs.
Bit underwhelming really if its only 5 hours max.
I disagree... 5 hours is more than enough. Clone hoping doesn't need a significant buff at all. This is just to stop those annoying "I JCed when I got back from work yesterday so now I have to wait 2 hours before I can do so again" situations...
In wildness is the preservation of the world,
so seek the wolf in thyself
#13
Posted 05 August 2013 - 06:45 PM
This is the perfect amount for when you have some stuff to do in one region, then want to roam in another region without wanting to lock yourself out of your home region for your next playtime.
#14
Posted 05 August 2013 - 06:50 PM
Sounds OK but apart from the first 6 months I don't think losing 2500SPs (500SP/hr x 5 hours) in a day would bother me that much. There have been times when a 12 hour jump would have been handy but not for SPs.
Bit underwhelming really if its only 5 hours max.
You do realise clone jumping isn't just for 'yay faster SP!' right?
#15
Posted 05 August 2013 - 07:12 PM
Sounds OK but apart from the first 6 months I don't think losing 2500SPs (500SP/hr x 5 hours) in a day would bother me that much. There have been times when a 12 hour jump would have been handy but not for SPs.
Bit underwhelming really if its only 5 hours max.
You do realise clone jumping isn't just for 'yay faster SP!' right?
I think he's referring to a skill training clone vs. a combat clone...
In wildness is the preservation of the world,
so seek the wolf in thyself
#16
Posted 05 August 2013 - 07:15 PM
Sounds OK but apart from the first 6 months I don't think losing 2500SPs (500SP/hr x 5 hours) in a day would bother me that much. There have been times when a 12 hour jump would have been handy but not for SPs.
Bit underwhelming really if its only 5 hours max.
You do realise clone jumping isn't just for 'yay faster SP!' right?
I think he's referring to a skill training clone vs. a combat clone...
I know what he's referring to but he implies that's the only point of the skill, i.e. 'sounds okay but...'. Switching mindlinks / skill implants is more important after the first couple of years, as is hopping between different activities in different regions. The purpose of it being 5 hours is mentioned by Rise, it should still be a relevant choice, but you should at least be able to change clone each day rather than constantly losing a few minutes / hours...
#17
Posted 05 August 2013 - 07:18 PM
#18
Posted 05 August 2013 - 07:35 PM
Well, I obviously approve as this was my comment to someone wanting really, really short timers 3 years ago:
Larg Kellein
Caldari
Agony Unleashed
Agony Empire
#19
Posted 05 August 2013 - 07:43 PM
Its not really that much of an issue other than for switching a mindlink IMHO and given the changes coming there then that is likely to become significantly cheaper/less important. I'm sure most of you have alts (whether in-corp or not) which you use now when waiting out a JC timer - I don't have a spare booster alt myself so I can see the use there but for everything else I have other alts.
I'd have preferred to see something around a 10 hour maximum reduction with a correspondingly high rank and nasty primary/secondary attributes.
YMMV of course.
MORAL, adj. Conforming to a local and mutable standard of right. Having the quality of general expediency.
#20
Posted 05 August 2013 - 07:54 PM
The timer being reduced is good news. I still really really want a skill that allows moar actual clones tho. Having spent 4 of my 5 eve years in empire, I have way too many shiny clones. Being able to create clean ones for null without burning all that isk would be incredibly nice.
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#21
Posted 05 August 2013 - 08:02 PM
5 clones is enough imo
In wildness is the preservation of the world,
so seek the wolf in thyself
#22
Posted 05 August 2013 - 08:04 PM
5 clones is enough imo
For you. I could desperately use more. I have one clone available for null and is the only one I could use for the AT. All the others are worth cost me in excess of a bill - some of em, several.
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#23
Posted 05 August 2013 - 08:20 PM
5 clones is enough imo
For you. I could desperately use more. I have one clone available for null and is the only one I could use for the AT. All the others are worth in excess of a bill - some of em, several.
Priorities...
In wildness is the preservation of the world,
so seek the wolf in thyself
#24
Posted 05 August 2013 - 08:24 PM
5 clones is enough imo
For you. I could desperately use more. I have one clone available for null and is the only one I could use for the AT. All the others are worth in excess of a bill - some of em, several.
I'm going to correct you on this as its important. Your clones are worth bugger all other than the medical clone cost. As soon as you install an implant then it has zero value - if you think any other way then you are unconsciously handicapping your play.
Oh and yes I've lost things like HG snakes while flying the wrong ship as I couldn't JC - its money already spent so its not a big deal.
I assume you acquired these expensive clones while in FW? Its always very tempting to pimp the clone in low-sec, been there done that etc
MORAL, adj. Conforming to a local and mutable standard of right. Having the quality of general expediency.
#25
Posted 05 August 2013 - 08:39 PM
Oh and yes I've lost things like HG snakes while flying the wrong ship as I couldn't JC - its money already spent so its not a big deal.
That is so illogical I can't even begin. Wait, I can: If you need a Slave clone for something and lose it stupidly flying a Thorax through Syndicate, you no longer have that Slave clone for when you need to do that task. That means you need to rebuy it.