I was disappointed that not only did CCP reject the original change proposed to them, but they have reworked a mechanic into something that is is now fairly pointless in combat.
If you look at the previous uses of the SD mechanic
- Pod jumping
- Insurance fraud
- Killmail denying
- Loot denying
Killmail denying was always something that never sat right with me, but during CSM4 discussions I was keen not to support a "have your cake and eat it" change which is why the loot dropping as well was something I felt made the change too strong.
Insurance fraud is something I forgot about originally, though I don't know if this is as common now they changed the insurance payouts. Also the last time I saw people intentionally destroying ships for salvage they were smartbombing them as it was faster. Still a potential usage though.
If the intention was to stop people SDing in combat then there were other suggestions about that too.
I don't care a huge amount, but it does once again show how changes tend to flip flop from one side to the other rather than aim for a balance (see the war ally changes ). I guess that is the nature of the beast.