[AAR] May 22nd PVP-Basic class roam
#1
Posted 23 May 2011 - 09:12 AM
[20:58:13] CCP Unifex > loving the Tweed thing
#2
Posted 23 May 2011 - 09:51 AM
#3
Posted 23 May 2011 - 11:49 AM
#4
Posted 23 May 2011 - 11:52 AM
For what it's worth; I'm sorry you lost ships at our expense.
Don't worry about them. You basic fee goes to ship replacements. We don't mind losing some T2 frigs to show you a good time
[20:58:13] CCP Unifex > loving the Tweed thing
#5
Posted 23 May 2011 - 01:46 PM
For what it's worth; I'm sorry you lost ships at our expense.
Don't worry about them. You basic fee goes to ship replacements. We don't mind losing some T2 frigs to show you a good time
That's cool, I had a great time, we moved around pretty fast, which I think made people more at ease with lowsec. When my ship got destroyed at the gate I decided to stay with the fleet, worst I get podded and a free trip back to Berta, best I get to see a fight or two...was nice to see the Hurricane pop I learned a while ago, if you are not willing to loose ships you shouldn't be flying, and the more risk you take the greater the rewards. Even being chased was a lot of fun, I ended up jumping gates with AAA for a bit. Thanks for taking us through nullsec, and telling in us afterwards what happened in TS, and then putting it here, it really helps.
Thanks Agony
with that said I have 2 questions I forgot to ask
1. In fleet you were assigning scouts +1, +2, -1 Were these referring to what gates they were to scout +1, +2 being ahead of our route, and -1 being behind?
2. The 30 second timer for aggression, that is if you fire at someone right? So, if they fire on you and you don't fire back, can you go through a gate, and they can't?
#6
Posted 23 May 2011 - 01:58 PM
1. In fleet you were assigning scouts +1, +2, -1 Were these referring to what gates they were to scout +1, +2 being ahead of our route, and -1 being behind?
2. The 30 second timer for aggression, that is if you fire at someone right? So, if they fire on you and you don't fire back, can you go through a gate, and they can't?
You're correct about the scouts. The aggression timer is actually not 30s but 60s, and yes, you're correct again, they can't follow you. However be cautious, oftentimes when there is a single person aggressing you on a gate (usually pointing you as well) and you go through, he will have friends waiting on the other side. Also, be mindful of your drones when you're trying to de-aggress on a gate or station - if you forget about your drones and they continue to engage the enemy you won't be able to jump/dock.
#7
Posted 23 May 2011 - 02:06 PM
1. In fleet you were assigning scouts +1, +2, -1 Were these referring to what gates they were to scout +1, +2 being ahead of our route, and -1 being behind?
2. The 30 second timer for aggression, that is if you fire at someone right? So, if they fire on you and you don't fire back, can you go through a gate, and they can't?
You're correct about the scouts. The aggression timer is actually not 30s but 60s, and yes, you're correct again, they can't follow you. However be cautious, oftentimes when there is a single person aggressing you on a gate (usually pointing you as well) and you go through, he will have friends waiting on the other side. Also, be mindful of your drones when you're trying to de-aggress on a gate or station - if you forget about your drones and they continue to engage the enemy you won't be able to jump/dock.
Thanks for the response, that makes sense, baiting pilots seems like the bread and butter of Eve in hi and lowsec
#8
Posted 23 May 2011 - 03:46 PM
Fleet 2 we seemed to have even more difficulty finding targets... right up until what happened at the end (see image) - yes, I really should have had my AB on...)
Thanks AU, and all involved.
#9
Posted 23 May 2011 - 07:07 PM
[20:58:13] CCP Unifex > loving the Tweed thing
#10
Posted 23 May 2011 - 08:03 PM
#11
Posted 23 May 2011 - 09:53 PM
#12
Posted 23 May 2011 - 10:01 PM
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?189530]BASIC-20100417[/link]
#13
Posted 24 May 2011 - 03:48 AM
#14
Posted 24 May 2011 - 04:31 AM
What is a drag bubble? I heard you guys mention that a couple of times in TS. All I can picture is a ship towing/dragging a bubble with it as it flies around. Is that how it works?
How on earth did you guys lock and kill some of those ships so quickly? As soon as I started to lock on a ship, it would *poof* and a pod would appear. The pod would disappear before I could lock on it as well. Am I really getting that old? Or do I need better skills/ships?
To the first, they cover bubble mechanics in detail during the wolfpacks course. However, to boil it down, if your warp path intersects the bubble, you get pulled out of warp at the bubble. A stop or catch bubble is placed before the target, to catch you before you arrive. One placed behind the target is called a drag bubble because it will drag you well past where you intended to be.
As to the second, skills help (there's a skill that makes you lock faster), ships help (the higher the scan resolution of your ship, the faster you'll lock), and some people may be fitting sensor boosters to speed things up even more.
BASIC 20100702 <|> WOLFPACKS 20100828 <|> ADVANCED 20110102
COVOPS 1909101800 <|> SKIRMISH - 20110129
#15
Posted 24 May 2011 - 06:36 AM
He did. I was watching from my covops 20km off, and he was close in. Problem was that both Arazus had ECM drones. And when you're damped to hell, it takes a while to lock them back up...And why did the interceptors trying to tackle the Arazus not get in close and orbit 500. As far as I know its near impossible to damp under 1,000m even with a full rack of dampeners. If they hadn't stayed at optimal tackle range of about 20-30km like it sounds like they did you might've been able to catch those Recon kills.
[20:58:13] CCP Unifex > loving the Tweed thing
#16
Posted 24 May 2011 - 12:04 PM
He did. I was watching from my covops 20km off, and he was close in. Problem was that both Arazus had ECM drones. And when you're damped to hell, it takes a while to lock them back up...
And why did the interceptors trying to tackle the Arazus not get in close and orbit 500. As far as I know its near impossible to damp under 1,000m even with a full rack of dampeners. If they hadn't stayed at optimal tackle range of about 20-30km like it sounds like they did you might've been able to catch those Recon kills.
Yeah - i was in pretty close within scram range as had scram on x1 zu and point on x1 zu - they popped ECM drones and i couldnt regain lock/point/scram - they powered out of the bubble, and warped off just as our fleet had hopped into system and was decloaking and powering out to the bubbles.
Very frustrating - i love ninja'ing recons!
#17
Posted 25 May 2011 - 05:00 PM
Fleet 2 we seemed to have even more difficulty finding targets... right up until what happened at the end (see image) - yes, I really should have had my AB on...)
Steerpike - I just noticed your overview only has one tab. Just a suggestion, but having multiple tabs so you can switch between different overview settings can be really, really useful.
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?195531]ADVANCED HSSR -0805102300[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?154869]COVOPS-20091010[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?116729]ADVANCED - 0404091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?113601]WOLFPACKS - 2802091800[/link]
[link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?110563]PVP-BASIC - 1402080200[/link]
#18
Posted 26 May 2011 - 02:50 AM
The bubbles were pretty interesting and I had never seen one until the roam. Is there a relatively easy way to know your position within the bubble so you can burn out of it as quickly as possible?
I use the Tactical Display overlay for this: turn it on, select the bubble, and you have a pretty good picture of the spatial relation. This is also useful when you jump through a wormhole.
The FC's Eyes in PVP-20101605 -- SKIRMISH-20110129 -- FLYBYS-20110212 -- PVP-COVOPS-20110219
Greygal> I am getting bored. Let’s do this.
#19
Posted 26 May 2011 - 03:30 PM
The bubbles were pretty interesting and I had never seen one until the roam. Is there a relatively easy way to know your position within the bubble so you can burn out of it as quickly as possible?
I use the Tactical Display overlay for this: turn it on, select the bubble, and you have a pretty good picture of the spatial relation. This is also useful when you jump through a wormhole.
Another way is to setup your "Keep at range..." to be something high....I generally use 190k. Then you can click on the bubble, hit "keep at range..." and you'll be driven directly away from it...thus the shortest distance out of the bubble.
#20
Posted 01 June 2011 - 12:51 AM