[FEEDBACK] PVP BASIC MAY 21st (classday)
#1
Posted 21 May 2011 - 10:57 PM
BASIC | WOLFPACKS | ADVANCED | ADVANCED HSSR
#2
Posted 22 May 2011 - 12:31 AM
#3
Posted 22 May 2011 - 03:03 AM
#4
Posted 22 May 2011 - 03:09 AM
Grid: I linked this in fleet chat when the question came up, but I'm sure not everyone saw it, so here's the GoonSwarm Grid Fu manual. You can do some evil things if you understand grid and your opponents don't.
Edit:
The roam: The roam was a little different than past roams I've been on with Agony. Usually you get some kills, lose some ships, and it's all kinda hectic/chaotic but fun. This time around it seemed like there were very few targets for us. Potential targets docked up (as others have observed) or got out of the way and at the end, we got trapped pretty effectively (there were lots of bubbles). Personally, I'd love to see an Agony AAR on this roam, because I have a feeling that more was going on at the end than I heard/saw/understood at the time, and I'd like to try to figure that out a bit.
Even with the fleet dying in a fire at the end, I thought it was fun. As with each previous Agony roam, I learned more, performed better, and gained additional confidence. And as someone commented in fleet chat after those who survived got back to Berta: "Sometimes you're the windshield, and sometimes you're the fly."
*splat*
P.S.: Thanks to this roam, I'm going to have to make sure I permanently have a ship in my hangar named "Sir Robin".
Edited by Bergon Darek, 23 May 2011 - 03:57 AM.
[link=http://www.agony-unleashed.com/index.php?/topic/3454-closed-pvp-basic-6th-december-2100-eve-time/]BASIC - 0612082100[/link]
#5
Posted 22 May 2011 - 10:43 AM
#6
Posted 22 May 2011 - 11:39 AM
You mentioned something about a green cone when using the directional scanner, however i could not see one, and someone else told this in fleet chat too. You did not explain how you can get this cone visible.
Press F11 (default key) to bring up the maps on the bottom of that you'll see the system map with the green cone mentioned.
#7
Posted 22 May 2011 - 11:42 PM
#8
Posted 23 May 2011 - 02:07 AM
#9
Posted 23 May 2011 - 03:11 AM
#10
Posted 23 May 2011 - 05:09 AM
#11
Posted 23 May 2011 - 08:12 AM
#12
Posted 23 May 2011 - 03:32 PM
#13
Posted 23 May 2011 - 03:42 PM
The only thing I would suggest is pasting links to the wikipages of the topics you are covering in fleet chat so people who are having difficulty understanding the topic, or following what is being said can read about it. (If they aren't following you on the wiki page already.)
We could do that, however there is a potential issue there: If people start reading the wiki while we do the lecture, they might fall behind and miss some information that is talked about while they are reading. So it's usually better to type out specific questions into fleet chat (where someone will answer them) or wait until the next break and ask on TS.
I'll try to take a look at that.The only minor nitpick is that it seems that a bit of the wiki is slightly out of date --- there's still most of the section on Learning skills, for instance; but this doesn't really detract from any of the other information in there, so it's all good.
1) Grid mechanics - Yeah, we could elaborate on that, I might talk it over with the other instructors, whether it's possible (mainly from a time perspective) to put it into the curriculum, or at least put up some more detailed information in the wiki so those who are interested can take a closer lookI thought you explained things very well Corywyn. If you were looking for things to improve on then maybe Grid mechanics (e.g. the on grid/off grid bookmark examples not quite working out, maybe because we stretched the grid). Also maybe an explanation of offensive and defensive gate camp set ups.
2) Gatecamps: Are a topic of wolfpacks, so if you're interested in that topic, wait for the next WP class and enjoy it (WP also includes interesting things like bubbles - which are obviously an important part of 0.0 gatecamps)
BASIC | WOLFPACKS | ADVANCED | ADVANCED HSSR
#14
Posted 24 May 2011 - 03:25 AM
#15
Posted 24 May 2011 - 01:09 PM
#16
Posted 24 May 2011 - 01:20 PM
Glepp has an Interceptor class: Link to first Skirmish Class That probably covers everything you want to know about that topic.Tackling.
Perhaps asking students to try their hand at tackling is a bit much in a basics course (Maybe we get a chance to do that on subsequent roams as an alum? I couldn't tell from what the wiki said with regards to alums offering assistance.), but I think that's all the more reason we should have given it a lot of attention in the classroom. Tackling is an art and its fundamental to what we were doing at all, so what's the theory behind it? Even if we wouldn't have been putting it to immediate practice, we could have been thinking about it as it was carried out for us. Are we just trying to land on top of our opponents or are we trying to bait them into attacking us. If so, how? Once they are pointed or scrammed by a tackler, what does he do to maximize his longevity until the fleet body can relieve him? Etc. I really expected this to be part of the class and was surprised when it never showed up throughout the course. Also, when non-tackling scouts are getting an eyeball on things, what kinds of things are they doing or avoiding?
BASIC | WOLFPACKS | ADVANCED | ADVANCED HSSR
#17
Posted 24 May 2011 - 10:03 PM
Glepp has an Interceptor class: Link to first Skirmish Class That probably covers everything you want to know about that topic.Tackling.
Perhaps asking students to try their hand at tackling is a bit much in a basics course (Maybe we get a chance to do that on subsequent roams as an alum? I couldn't tell from what the wiki said with regards to alums offering assistance.), but I think that's all the more reason we should have given it a lot of attention in the classroom. Tackling is an art and its fundamental to what we were doing at all, so what's the theory behind it? Even if we wouldn't have been putting it to immediate practice, we could have been thinking about it as it was carried out for us. Are we just trying to land on top of our opponents or are we trying to bait them into attacking us. If so, how? Once they are pointed or scrammed by a tackler, what does he do to maximize his longevity until the fleet body can relieve him? Etc. I really expected this to be part of the class and was surprised when it never showed up throughout the course. Also, when non-tackling scouts are getting an eyeball on things, what kinds of things are they doing or avoiding?
Good to know. It sounds perfect. Thanks!
#18
Posted 26 May 2011 - 07:32 PM
#19
Posted 31 May 2011 - 10:51 PM
#20
Posted 01 June 2011 - 12:42 AM