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Some notes on fitting for the alumni gang


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#1 rells

rells

Posted 30 September 2010 - 03:46 PM

Since many on the alumni gang havent been through wolfpacks or advanced, I have some tips to offer you on fitting out. 1) Dont fit for cap stable. There are very few ships in eve that need to be cap stable. Logistics cruisers, durka battleships and a few others come to mind. Your average fight will last 2 to 3 minutes and if you can run cap for that long you are good. If you are cap stable then you probably could have fitted perhaps bigger guns, or used stronger ammunition. Swap out that cap gear for more firepower, ewar or tank. 2) Know what you need to do to recover cap stable. The fitting tool EFT is great for determining this. You can put your ship config and skills in EFT and it will tell you how good your cap usage is. You should fiddle with turning off perhaps one hybrid or laser and see if that lets you recover cap. Perhaps you can turn off the point or damp for a minute to get cap back. EFT will tell you at what level you will recover to. 3) Pay attention to your signal radius. Anything that increases that will cause you to be a better target. Fitting a MWD to a tech 1 frig is a bad idea because you arent going to chase down that interceptor and you are simply going to make yourself a bigger target. 4) Make sure you dont have too much to do. In combat people will often brainlock and focus on only one thing. However, even seasoned pilots will tell you of forgetting to turn on a tracking disruptor or damp. Dont have one of each ewar even if you have the space. It is better to focus on one kind of ewar in your combat ship (dedicated ewar is different). 5) If you are dedicated EWAR, dont worry about doing damage. That isnt what you are there for. You are a force multiplier, you dps is largely irrelevant. 6) If you are flying a dictor, you need to be focusing on bubbles. Putting on ewar or tring to fit for high damage is a waste and will distract you from your job. 7) If you are interested in flying skirmish, you must be fast, and survivable. Your DPS here is also irrelevant. Your goal is to go get in there and grab a target. Since you are far ahead of a fleet, you may easily jump into a camp. Practice with your friends powering back to the gate and jumping out before you are toasted. 8) If you are interested in flying covops, the opposite technique is important. The technique is duble click, Cloak, microwarp in that order. Practice getting out of bubbles without being decloaked if you have a corp mate with a dictor and some friends. Make sure you fit that microwarp, it is very important on a covops. It helps you gain distance. Even while cloaking you will get one cycle out of it if you are quick in your activation order. I am sure you will find more tips below from other agony pilots as well as alumni with experience.
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#2 Urichura

Urichura

Posted 02 October 2010 - 05:21 PM

8) If you are interested in flying covops, the opposite technique is important. The technique is duble click, Cloak, microwarp in that order.


Maybe I'm a noob, but I thought you couldn't activate the MWD while cloaked so you had to double click, microwarp, and then cloak. Is there a second after pushing the cloak button before it activates that you can still trigger the MWD?

#3 Corywyn

Corywyn

Posted 02 October 2010 - 05:43 PM

Thanks to lag/:ccp: there is a small delay after hitting cloak where you can still activate mods like the MWD (even tho you are already cloaked). So you'll be cloaked but are able to activate the MWD without having to risk blooming your sig.

#4 Gavin

Gavin

Posted 02 October 2010 - 05:57 PM

Yep, try it sometime. Rearrange your UI icons so the cloak is on the F1 shortcut and the MWD is on F2. Doubleclick in space, then hit F1 - F2. You'll start moving, cloak, and get 1 cycle out of your MWD.
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