Thrasher fit question for wolfpacks
#1
Posted 04 August 2010 - 10:44 PM
#2
Posted 04 August 2010 - 10:55 PM
#3
Posted 06 August 2010 - 04:43 AM
#4
Posted 06 August 2010 - 06:18 AM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?189530]BASIC - 20100417[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link] | [link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]Combo Advanced/Advanced HSSR - 1807102100[/link]
SEMINARS:
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?164784.0]FC BASIC - 20091114 (asynchronous)[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
SPECIALIST CLASSES:
[link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]HSSR - 1807102100[/link]
[link=http://eveboard.com/pilot/CSM_Barret][/link]
#5
Posted 06 August 2010 - 01:45 PM
Also, if you can't fit T2 280mms, fitting T2 250mm is probably a better idea than using meta 4 280mms. The increased cost isn't really worth it, and the ability to use T2 ranged ammo is arguably more of a benefit than slightly higher alpha.
And, as usual, a PG2 (slot 6 engineering implant) can really help find that last 0.5MW of grid for the Sensor Booster. Although, since there's now a high chance of being podded, i suppose you shouldn't rely on it unless you plan to bring a few extra ones to H6 Freeport. Or maybe they will be on sale...
#6
Posted 06 August 2010 - 02:24 PM
Alumnus of
| BASIC | WOLFPACKS | COVOPS | ADVANCED | FLYBYS | STEALTH BOMBERS |
Fun Stuff
| Rell's Reunion | Suicide Dessies | Night of the Living Dramiels |
#7
Posted 06 August 2010 - 03:11 PM
#8
Posted 06 August 2010 - 03:25 PM
Alumnus of
| BASIC | WOLFPACKS | COVOPS | ADVANCED | FLYBYS | STEALTH BOMBERS |
Fun Stuff
| Rell's Reunion | Suicide Dessies | Night of the Living Dramiels |
#9
Posted 06 August 2010 - 03:45 PM
#10
Posted 06 August 2010 - 04:06 PM
Alumnus of
| BASIC | WOLFPACKS | COVOPS | ADVANCED | FLYBYS | STEALTH BOMBERS |
Fun Stuff
| Rell's Reunion | Suicide Dessies | Night of the Living Dramiels |
#11
Posted 06 August 2010 - 04:15 PM
#12
Posted 06 August 2010 - 04:31 PM
#13
Posted 07 August 2010 - 07:52 AM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?189530]BASIC - 20100417[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link] | [link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]Combo Advanced/Advanced HSSR - 1807102100[/link]
SEMINARS:
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?164784.0]FC BASIC - 20091114 (asynchronous)[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
SPECIALIST CLASSES:
[link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]HSSR - 1807102100[/link]
[link=http://eveboard.com/pilot/CSM_Barret][/link]
#14
Posted 07 August 2010 - 01:49 PM
#15
Posted 07 August 2010 - 02:05 PM
some day i should really train for T2 guns...they look so tasty. would make fitting decisions easier. not that i fit many gun or missile pew pew boats. but still its rather embarrassing that ive got AWU 5 and still cant even fit T2 smalls of any kind... some year ill get around to it
Some year? Dude, medium and large T2 turrets are a pain, but small turrets are the easiest T2 weapons to learn. You just need Small Projectile Turrets V (about 4 to 7 days, depending on your attributes) and you pretty much have T2 smalls. You're talking about it like it's Titan V. It's a bloody rank 1 skill, train it already
Out of curiosity, what's even the point of AWU V without T2 weapons? :?
[edit] Doh, Skrewed beat me to it again !lol
#16
Posted 07 August 2010 - 02:27 PM
Out of curiosity, what's even the point of AWU V without T2 weapons? :?
Barret you fly mostly caldari?
#17
Posted 07 August 2010 - 02:33 PM
Projectile Ammo - Choices other than EMP
I tend to be bad about just loading up emp all the time.
#18
Posted 07 August 2010 - 09:10 PM
[link=http://www.agony-unleashed.com//e107_plugins/forum/forum_viewtopic.php?189530]BASIC - 20100417[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?214306]WOLFPACKS-201008281800[/link] | [link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]Combo Advanced/Advanced HSSR - 1807102100[/link]
SEMINARS:
[link=http://agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?164784.0]FC BASIC - 20091114 (asynchronous)[/link] | [link=http://www.agony-unleashed.com/e107_plugins/forum/forum_viewtopic.php?199338]The FC's Eyes in PVP - 20101605[/link]
SPECIALIST CLASSES:
[link=http://www.agony-unleashed.com/////e107_plugins/forum/forum_viewtopic.php?210439]HSSR - 1807102100[/link]
[link=http://eveboard.com/pilot/CSM_Barret][/link]
#19
Posted 08 August 2010 - 05:21 AM
"Complete failure? What? Are we giving up and going home? Huh? What's going on??.."
BASIC-1512071900
WOLFPACKS-0202081900
#20
Posted 08 August 2010 - 10:57 AM
With my skills i was able to fit the 280's this way. No Gyro but the repper doesn't need to be offlined. I guess if i offlined it though i could fit the gyro, that might be the better way to go.
[Thrasher, Thrasher 010]
Damage Control II
Reactor Control Unit II
Cold-Gas I Arcjet Thrusters
Sensor Booster II
Balmer Series Tracking Disruptor I
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
Small Remote Armor Repair System II
Small Ancillary Current Router I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
Couple minor things:
1) Since you fit polycarbon rigs I assume you wanted more speed (and agility). Also, with all the rigs & T2 weapons you weren't going for a cheap fit either. Since you have PG to spare, I'd replace the Cold-Gas afterburner with a T2 AB if you can. That'll give you about 4% more speed.
2) Since your fit (with my skills) has PG leftover I'd fit a MAPC just to save isk, but it doesn't really matter.
On small ships MAPC is usually more beneficial than a reactor control. Reactor controls are 2-3x more expensive and require Energy Grid Upgrades V. On ships with less than 80 PG the MAPC also gives more PG, but admittedly the reactor control gives you 0.69 more PG on your fit than a MAPC.
On a side note, while playing with EFT I realized that the fixed +10 PG increase from a MAPC is actually modified by your engineering skill to give 12.5 PG at L5.
[Thrasher, Thrasher T2AB]
Damage Control II
Micro Auxiliary Power Core I
1MN Afterburner II
Sensor Booster II
Balmer Series Tracking Disruptor I
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
280mm Howitzer Artillery II, Republic Fleet EMP S
Small Remote Armor Repair System II
Small Ancillary Current Router I
Small Polycarbon Engine Housing I
Small Polycarbon Engine Housing I
If you're not having fun you're doing it wrong.
#21
Posted 08 August 2010 - 06:41 PM
at the moment im charisma speced to finish off my leadership skills. woo hoo for sucking at every other useful training! the back half of this year is gonna suck either training trade or slowly training something else...
I see... being pretty obsessive-compulsive about minmaxing training myself, i can understand where you're coming from. Still, if losing a couple of days on an odd "anti-optimal" skill means i get to have fun couple years earlier, i say screw it and go for it anyway. Just think about how cool your guns will look with all those orange lights on them
Seriously though, it's easy to cross that line where saving 1% training efficiency can take more fun out of your game than it's worth. And unless you're planning to actually do a lot of trading, half a year worth of trading skills really is lost training time, even if it gives you a better SP/age ratio.
Besides, i'm not sure there actually are that many skillpoints in all trading skills combined. You may need to train Empire Control and Interplanetary Consolidation to V as well to get the most efficiency out of your build... Also, it's probably a better idea to train trade and corp management skills on the "toon" character while your main waits for respec (though that of course leaves your main way behind on potential SP).
But in the end, it's your choice of course.
[edit] Yay me on sniping the second page with an off-topic post :grr:
#22
Posted 09 August 2010 - 08:12 PM
#23
Posted 09 August 2010 - 10:38 PM
Or was he refering to a total new character also needing all the support and fitting skills (as in WU 5, AWU 3+, etc)
Quite possibly he was. I can fly the T2 arty Thrasher already, but it's TIGHT with 280mm fitted. It's easier with 250mm, but still they're far harder to fit than autocannons. I'm looking at this:
[Thrasher, 280mm Arty]
Gyrostabilizer II
Damage Control II
Remote Sensor Dampener II
Sensor Booster II
1MN Afterburner II
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
280mm Howitzer Artillery II, Republic Fleet Phased Plasma S
Small Remote Armor Repair System II /OFFLINE
Small Ancillary Current Router I
Small Ancillary Current Router I
Small Projectile Collision Accelerator I
And for me, it comes out at 211/212.5 on the CPU, and 105.42/105.88 on the power grid. I've got AWU 4, but only Projectile Rigging II at the moment. I could easily see it taking 3 weeks + to train all the skills needed to fit the modules as well as having enough CPU and grid for it all to be activated at once. As it is, if I use a Warp Disruptor II instead of a Damp II I'd be over on the CPU, so I might have to fit an F-90 instead. For a tracking disruptor I'll need to drop back to a named instead of T2, or risk using a CPU implant.
BASIC 20100702 <|> WOLFPACKS 20100828 <|> ADVANCED 20110102
COVOPS 1909101800 <|> SKIRMISH - 20110129
#24
Posted 14 August 2010 - 01:12 PM
MORAL, adj. Conforming to a local and mutable standard of right. Having the quality of general expediency.
#25
Posted 15 August 2010 - 06:32 AM
Well of course it's more flexible and has higher alpha, it's a 280mm T2 fit and the class fittings are based around 250mm T1 The concern is that many students may not have the skills to fit T2 arties at all, let alone 7x280mm T2 arties. And i think Skrewed intended to post a 280mm fitting in the thread, but probably got distracted by something else.Up to Skrewed but the second fit here is certainly more flexible for range and has higher alpha than the "New WP T2" EFT fit posted for class. Goes without saying that if you can fit a T2 track then you can swap it for damps/points/etc.
So yea, the second fitting is good, but only if you mandate that everyone who signs up must have the skills to fly it. Which isn't necessarily a bad idea in general, but for this particular class it's probably a bit too late to tighten the prereqs since a lot of people have already signed up. It could also raise the barrier of entry to the point where the beginner players (whom this class is mostly intended for) won't be able to join. I suppose it will be easier to tell once we see what people will bring to the actual class.
But replacing the gyro with a tracking enhancer could be a good idea for the T1 fit. It would lower the in-your-face alpha, but bring the Carbonized Lead optimal closer to Tremor. It will still do pretty crap damage, but at least it will hit. I believe track enhancers have lower CPU requirements too...