*clicky*Tl;dr After Tyrannis, for any point more than 10AU outside the furthest celestial in the system, you will not be able to open cynos, create bookmarks, or warp to that location. Also, all "stuff" outside this range will be deleted during Tyrannis deployment.
Poseidon is dead
#1
Posted 12 April 2010 - 09:44 PM
#2
Posted 12 April 2010 - 09:47 PM
Local dropped by one
#3
Posted 12 April 2010 - 09:55 PM
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#4
Posted 12 April 2010 - 09:56 PM
CCP Wrangler
#5
Posted 12 April 2010 - 10:01 PM
This, quite frankly, ****es me off.
I have done a ****load of missions in 0.0. I have saved every one of those bookmarks, taking a lot of time to mark the distance to the nearest warpable object - and some are over 22AU from any object. Quite a lot of them are over 10AU.
Now you are telling me that if I am in a ****ing MISSION when the server dies before patch, my ship will be dead and I will be podded???
CCP dudes, what are you smoking? Please stop, it is hazardous to your health and my sanity.
Local dropped by one
#6
Posted 12 April 2010 - 10:05 PM
Note that the maximum distance a safe can be from the sun is the distance of the furthest planet + 10au, so in reasonably large systems you'll be fine (i.e. it's not quite as bad a nerf as the tl;dr might suggest).
I get it now. So like in D-6 since the furthest celestial is say 9 AU from the star, you have a bookmark that's 18 AU above or below the star out of scan range.
Ofcourse the logoff / on trick won't work so better make your unaligned off scan bookmarks above/below-ish the star before May 18
Local dropped by one
#7
Posted 12 April 2010 - 10:10 PM
Note that the maximum distance a safe can be from the sun is the distance of the furthest planet + 10au, so in reasonably large systems you'll be fine (i.e. it's not quite as bad a nerf as the tl;dr might suggest).
Yeah I think some safes will be OK - and in fact we should maybe make some more. Consider the case looking at a system laid out as below (elevation looking along the orbital plane):
10______________8_____7_______5_____3___2 __SUN_1__4_____6 _____9___________SAFE
Planet 10 above is (say) 30 AU from the sun, so you are allowed to have a safe 30+10 = 40AU from the sun. If planet 9 is 25 AU from the sun, then you can use Poisedon to make a safe-spot 14.8AU beyond planet 9, which will be 39.8AU from the sun (so OK in theory) but still off scan from all celestials.
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#8
Posted 12 April 2010 - 10:17 PM
Local dropped by one
#9
Posted 12 April 2010 - 10:28 PM
#10
Posted 12 April 2010 - 10:38 PM
#11
Posted 12 April 2010 - 10:41 PM
The reason why is probably becuase there is lots of space junk floating about at deep safes.
Also my first spot was woW can't warp to it? Lets put our TCU's way the F out there - people could see it but not warp to it - permanent un-takable system.
But then I read further about the wanton destruction - fucking hell I just anchored all those bubbles and cans.
Craptastic - yay more logistics work. yay!
Haha, if someone put a TCU at a deepsafe would they lose sov I wonder? !lol
Local dropped by one
#12
Posted 12 April 2010 - 10:46 PM
Also my first spot was woW can't warp to it? Lets put our TCU's way the F out there - people could see it but not warp to it - permanent un-takable system.
Ah that is why they are doing the ship destruction thing. Otherwise you could sit an Industrial at a soon to be unwarpable deep safe the day before the change then log him in afterwards with a TCU in the hold, drop Sov in the system, deploy the TCU, then win Eve.
#13
Posted 12 April 2010 - 10:50 PM
http://www.mashie.or...e/supersafe.png
#14
Posted 12 April 2010 - 11:02 PM
#15
Posted 12 April 2010 - 11:20 PM
it was only yesterday's sacrifices that made today's disappointments possible
"What is done out of lulz always takes place beyond good and evil" - Friedrich Nietzsche
#16
Posted 12 April 2010 - 11:49 PM
ah well, more people fitting cloaks I suppose ...
Agony and their fucking cloaks and stabs, I tell ya.
#17
Posted 13 April 2010 - 12:13 AM
This, quite frankly, ****es me off.
I have done a ****load of missions in 0.0. I have saved every one of those bookmarks, taking a lot of time to mark the distance to the nearest warpable object - and some are over 22AU from any object. Quite a lot of them are over 10AU.
Now you are telling me that if I am in a ****ing MISSION when the server dies before patch, my ship will be dead and I will be podded???
CCP dudes, what are you smoking? Please stop, it is hazardous to your health and my sanity.
You are right, Sever, I am not a happy camper
***** Lucifer's Handmaiden *****
Dromedary Goat Albatross and Fish - because we DGAF!
[link=http://www.bbq-alliance.com/forum/index.php]BBQ Forum About Everything Eve[/link]
#18
Posted 13 April 2010 - 01:02 AM
This, quite frankly, ****es me off.
I have done a ****load of missions in 0.0. I have saved every one of those bookmarks, taking a lot of time to mark the distance to the nearest warpable object - and some are over 22AU from any object. Quite a lot of them are over 10AU.
Now you are telling me that if I am in a ****ing MISSION when the server dies before patch, my ship will be dead and I will be podded???
CCP dudes, what are you smoking? Please stop, it is hazardous to your health and my sanity.
You are right, Sever, I am not a happy camper
I promise it had nothing to do with TeaDaze though
Sometimes CCP does something to "fix" a problem for some people while creating a new problem for most people x)
Local dropped by one
#19
Posted 13 April 2010 - 01:10 AM
#20
Posted 13 April 2010 - 01:17 AM
#21
Posted 13 April 2010 - 02:13 AM
Is that the sound of every super-capital pilot in the world rushing to move their ships from their deep-safes? And Alliance Executors filing petitions to move deep-safe TCUs?
I think they are abandoning that approach to post on the forums first.
I have a feeling CCP will need to take this one back due to the overwhelming negative feedback as we get the full picture of what this all means. The thread is probably greater than 90% negative with over 180 posts in the first 6 hours of existence. That means it is already close in size to the average dev blog response and, at this rate, will hit as many posts as the Walking in Stations blog around 01:00 tomorrow and as many as the Dominion Issues thread (aka complain about fleet lag here) in 3 days. %-6
At first you take a look at the idea, maybe misread it, and go crazy. Then you sit down and see that there is still the possibility for deep safes (In most systems) just a bit differently than before and you start to relax.
Then you start thinking about everything else it means: hinders fleet fights due to deep safes being a workaround to lag, erodes the sandbox ideals of the game depending on your views, and in 98% of the systems in Eve makes Deep Space Probes completely worthless. Then you freak out again but for completely valid reasons this time...
#22
Posted 13 April 2010 - 04:03 AM
...
Then you freak out again but for completely valid reasons this time...
LOL
#23
Posted 13 April 2010 - 05:13 AM
#24
Posted 13 April 2010 - 07:11 AM
***** Lucifer's Handmaiden *****
Dromedary Goat Albatross and Fish - because we DGAF!
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#25
Posted 13 April 2010 - 08:58 AM
Anything outside this boundary will be removed during patch deployment.
CSM were not consulted about this change thus there has been no player input until now...